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Releases: itsloopyo/half-life-2-headtracking

Half-Life 2 Head Tracking v0.4.0

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@github-actions github-actions released this 30 Sep 22:54

What's Changed in v0.4.0

  • feat: discover Half-Life 2 camera dependencies at runtime
  • fix: clear stale build selection when a fingerprint is rejected

Half-Life 2 Head Tracking v0.3.0

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@github-actions github-actions released this 30 Sep 01:14

What's Changed in v0.3.0

  • fix(config): drop LightFollowsHead, LightMultiplier 0 keeps the flashlight on the aim
  • perf: trace the crosshair's aim point once per frame instead of on every HUD query
  • fix: hold the last pose when the tracker stops sending, and apply mode changes on the render thread
  • fix(config): clamp a legacy [Position] limit above 10 (N4) instead of deferring the import
  • fix(config): a setting the player never changed migrates as default
  • fix(config): name no legacy INI API in the import's comment
  • feat(config)!: keep settings in CameraUnlock.ini and import HeadTracking.ini once
  • fix(build): put back src/hotkeys.h, deleted by mistake in 37f095d
  • fix(scripts): set every name the wrapper templates set in the CONFIG BLOCKs
  • fix(scripts): set MOD_SEED_FILES and PRESERVE_FILES in the wrapper CONFIG BLOCKs

Half-Life 2 Head Tracking v0.2.0

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@github-actions github-actions released this 13 Sep 02:33

What's Changed in v0.2.0

  • feat: make the flashlight follow head rotation at 1.5x

Half-Life 2 Head Tracking v0.1.0

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@github-actions github-actions released this 31 Aug 19:42

First release.