Releases
v1.1.1
Head Tracking for PEAK v1.1.1
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What's Changed in v1.1.1
Add DX11 overlay header for crosshair rendering
Update PositionInterpolator tests for bounded extrapolation
Skip vendor refresh when SHA-256 matches existing copy
Fix degenerate-input bugs in scanners, projection, and color parser
Add yaw-mode key and WorldSpaceYaw config options
Quote /y flag detection and add shared install/uninstall bodies
Add DevDeploy module with Cecil dev-install orchestrator
Auto-refresh cameraunlock-core submodule in Copy-SharedBundle
Add install bodies and dev-deploy orchestrators for non-Cecil frameworks
Thin install/uninstall/deploy scripts to shared bodies
Resolve exe relpath from games.json in ASI/shim dev-deploy
Add automatic port retry to C++ UdpReceiver
Take BuildOutputPath in dev-deploy and add loader/config auto-install
Pass BuildOutputPath to dev-deploy helper
Add toggle for world-space vs camera-local yaw
Verify existing BepInEx loader arch and replace on mismatch
Fall back to dev-tree vendor path in BepInEx install body
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