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Head Tracking for PEAK v1.1.1

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@github-actions github-actions released this 03 May 19:24
· 111 commits to main since this release

What's Changed in v1.1.1

  • Add DX11 overlay header for crosshair rendering
  • Update PositionInterpolator tests for bounded extrapolation
  • Skip vendor refresh when SHA-256 matches existing copy
  • Fix degenerate-input bugs in scanners, projection, and color parser
  • Add yaw-mode key and WorldSpaceYaw config options
  • Quote /y flag detection and add shared install/uninstall bodies
  • Add DevDeploy module with Cecil dev-install orchestrator
  • Auto-refresh cameraunlock-core submodule in Copy-SharedBundle
  • Add install bodies and dev-deploy orchestrators for non-Cecil frameworks
  • Thin install/uninstall/deploy scripts to shared bodies
  • Resolve exe relpath from games.json in ASI/shim dev-deploy
  • Add automatic port retry to C++ UdpReceiver
  • Take BuildOutputPath in dev-deploy and add loader/config auto-install
  • Pass BuildOutputPath to dev-deploy helper
  • Add toggle for world-space vs camera-local yaw
  • Verify existing BepInEx loader arch and replace on mismatch
  • Fall back to dev-tree vendor path in BepInEx install body