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An OpenGL Rendering Engine

Build and test

This is an in progress port of the engine used in my other project to a generic reusable engine. It follows the entity-component-system design.

Dependencies

Ubuntu/Debian

apt-get install libglfw3-dev libglm-dev

Vcpkg on Windows

vcpkg install --triplet x64-windows glfw3 glm

See Vcpkg docs for how to get CMake to pick these up.

Build

mkdir build
cmake ..
make

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An OpenGL Rendering Engine based on Entity-Component-System architecture

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