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@github-actions github-actions released this 25 Sep 19:23

Hollow Knight: Silksong Android 2.0.0

Note when updating from a previous version: This will trigger the porting process again, but it is heavily cached, so should only take a few minutes.

This is a major release for this project, where the biggest change is that we have completely redesigned the bottom screen UI to feel more native to Silksongs design language. The bottom screen UI should now feel familiar to anyone who has used the in-game menu and any action can be taken from the bottom screen menu, making the in-game menu obsolete.

Thanks to Kaz Kirigiri for doing most of the design work and providing sketches for this revamped UI!

Changes since 1.1.0

Completely revamped bottom screen UI

  • All tabs have been revamped to follow the in-game menu as close as possible
  • Every action from the menu can now be done from the bottom screen. Use items, change crest and tools, place markers
  • Smoothly animated item selection, tab switching, etc

Changes since 2.0.0-rc1

Dual screen

  • Zoom slider on the map: drag up to zoom in, down to zoom out. Fades out like RESET when you're not touching the map
  • Equipping and unequipping tools is animated: the tool flies between the list and its crest slot, like in the game
  • Equipped tools show the game's coloured ring in the tool list
  • New Silksong Dualscreen logo on the bottom screen at the main menu
  • Tasks hides completed quests by default

Fixes

  • Extra tool slots below the crest no longer disappear when emptied, and can be equipped again
  • Screen titles (MAP, INVENTORY, etc.) no longer go missing on saves with no tools equipped
  • The cursor now animates both ways between the character column and the item grid (also on the Crest tab)
  • An interrupted Steam download is now resumed, instead of every later build failing
  • Build errors while retargeting the game's assets now say what went wrong instead of showing an empty message
  • Items can no longer be used twice without consuming and there is a 1 second delay
    before an item can be used again to avoid accidentally using multiple
  • Needle no longer renders as a white bar if you reload a save