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Fonctionnement Echec.py
n005 edited this page Feb 16, 2018
·
1 revision
import pygame
from pygame.locals import *
import time
BLACK = (150, 150, 150 ) #Set color
WHITE = (255, 255, 255)
B = 0 #Set value
W = 1
colours = {
B : BLACK, #Couleur
W : WHITE,
}
tilemap = [
[B,W,B,W,B,W,B,W], #Creation du damier
[W,B,W,B,W,B,W,B],
[B,W,B,W,B,W,B,W],
[W,B,W,B,W,B,W,B],
[B,W,B,W,B,W,B,W],
[W,B,W,B,W,B,W,B],
[B,W,B,W,B,W,B,W],
[W,B,W,B,W,B,W,B]
]
TILESIZE = 100
MAPWIDTH = 8
MAPHEIGHT = 8
pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))
reine = []
tour = []
#Ouverture de la fen?ere Pygame
fenetre = pygame.display.set_mode((800, 800))
pygame.display.set_caption('Echec')
#Chargement et collage du fond
#Chargement et collage des pieces
reinep = pygame.image.load("pion/reine.png").convert_alpha()
reine = [0,0]
fenetre.blit(reinep, (reine[0], reine[1]))
tourp = pygame.image.load("pion/tour.png").convert_alpha()
tour = [0,0]
fenetre.blit(tourp, (tour[0], tour[1]))
def pos_piece(piece, abscisse, ordonnee): #Fonction postion des piece par rapport au damier
if abscisse <= 7 or ordonnee <= 7:
piece[0] = abscisse*(800/8)
piece[1] = ordonnee*(800/8)
if abscisse > 7 or ordonnee > 7:
print("Error, piece value is too high")
piece[0] = 0
piece[1] = 0
pos_piece(tour, 0, 0) #Initialisation des postions des pieces
pos_piece(reine, 3, 0)
pygame.display.flip() #Affichage Fenetre pygame
while (continuer):
for event in pygame.event.get(): #Attente des evenements
if event.type == pygame.QUIT:
continuer = False
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
if reinepo.collidepoint(event.pos[0],event.pos[1]): #Prend le pion
print("Select G")
time.sleep(2) #Attend 2s avant annulation
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN: #Pose le pion
if event.button == 1:
print("Select D")
pos_piece(reine,event.pos[0] // 100,event.pos[1] // 100)
print("ok reine")
if tourpo.collidepoint(event.pos[0],event.pos[1]): #Prend le pion
print("Select G")
time.sleep(2) #Attend 2s avant annulation
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN: #Pose le pion
if event.button == 1:
print("Select D")
pos_piece(tour,event.pos[0] // 100,event.pos[1] // 100)
print("ok tour")
for row in range(MAPHEIGHT):
#loop through each column in the row
for column in range(MAPWIDTH):
#draw the resource at that position in the tilemap, using the correct colour
pygame.draw.rect(DISPLAYSURF, colours[tilemap[row][column]], (column*TILESIZE,row*TILESIZE,TILESIZE,TILESIZE))
reinepo = fenetre.blit(reinep, (reine[0], reine[1]))
tourpo = fenetre.blit(tourp, (tour[0], tour[1]))
#Rafraichissement
pygame.display.flip()
pygame.quit()
MIT License Copyright (c) 2018