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Bytesize Gamedev: Quick Refraction in Shader Graph

A bytesize effect for simple glass-like refraction in Unity Shader Graph.

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Overview

The video to go along with this project will be released soon.

Software

Made with Unity 2020.2.1f1 and URP/Shader Graph 10.2.2. The general concepts should work in most versions of Shader Graph.

Authors

This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!

Release

This project was released on February 12th 2021.

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A bytesize effect for simple glass-like refraction in Unity Shader Graph.

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  • Wolfram Language 52.2%
  • C# 47.8%