A bytesize effect for simple glass-like refraction in Unity Shader Graph.
The video to go along with this project will be released soon.
Made with Unity 2020.2.1f1 and URP/Shader Graph 10.2.2. The general concepts should work in most versions of Shader Graph.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on February 12th 2021.
