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This repository was archived by the owner on Oct 29, 2024. It is now read-only.

Releases: jammees/Rethink-Engine

V0.7.0

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@jammees jammees released this 08 Sep 16:22
  • Fix Animator's type checking
  • Add Sound to modules (#8)
  • Add settings regarding Sound

v0.6.2+1

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@jammees jammees released this 28 Aug 15:32
  • Added t into credits

0.6.2 changelog can be seen on https://jammees.github.io/Rethink-Engine/getstarted/changelog/#update-062

v0.6.2

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@jammees jammees released this 28 Aug 15:24
  • Added Scene.Cleanup()
  • Added LinkTag and LinkGet symbols to reference other objects in the scene module
  • Added Children
  • ObjectPool create new instances if the specified kind does not exist
  • Use t

Full changelog can be seen on https://jammees.github.io/Rethink-Engine/getstarted/changelog/#update-062

v0.6.1

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@jammees jammees released this 27 Jul 18:44
  • Added new argument stripSymbols to .Remove
  • Fixed symbols staying on objects after flushed or removed
  • Added new argument stripSymbols to .Remove

Full changelog can be seen on https://jammees.github.io/Rethink-Engine/latest/getstarted/changelog/#update-061

v0.6.0

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@jammees jammees released this 04 Jul 18:42
ad37df3

Full changelog can be seen on https://jammees.github.io/Rethink-Engine/latest/getstarted/changelog/#update-060

07/04/2023: Replaced binary, which had a wrong version tag
07/27/2023: Updated URL

v0.5.3-alpha

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@jammees jammees released this 20 Jan 22:53

Initial release

Notable features:

  • API change to Scene
  • Added Gamepad to inputs
  • Now can add Tags to rigidbodies that can be fetched by Scene:GetRigidbodyFromTag()