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Releases: janvanwassenhove/ghostsinthemachine

Ghosts in the Machine v1.0.5

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@github-actions github-actions released this 14 Jul 09:19

Ghosts in the Machine v1.0.5 — a haunted IT management sim. Run a paranormal IT
support company: build rooms, hire staff of questionable qualification, and route an
endless queue of absurd tickets while juggling money, client trust, technical debt
and the coffee supply.

Play in your browser: https://janvanwassenhove.github.io/ghostsinthemachine/

Download

Platform Installer
Windows (x64) GhostsInTheMachine-1.0.5-win-x64.exe
macOS (Apple Silicon) GhostsInTheMachine-1.0.5-mac-arm64.dmg
macOS (Intel) GhostsInTheMachine-1.0.5-mac-x64.dmg

The Windows build updates itself: if an older version is installed it downloads the
new one in the background and applies it on quit.

macOS is unsigned. On first launch, right-click the app → Open to get past
Gatekeeper. macOS auto-update is disabled until the app is signed and notarized.

Screenshots

Main menu Campaign
Main menu Campaign

Gameplay

What's changed

  • Cap rooms at two staff; a second worker reliably speeds up the room

Full changelog: v1.0.4...v1.0.5

Ghosts in the Machine v1.0.4

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@github-actions github-actions released this 14 Jul 08:21

Ghosts in the Machine v1.0.4 — a haunted IT management sim. Run a paranormal IT
support company: build rooms, hire staff of questionable qualification, and route an
endless queue of absurd tickets while juggling money, client trust, technical debt
and the coffee supply.

Play in your browser: https://janvanwassenhove.github.io/ghostsinthemachine/

Download

Platform Installer
Windows (x64) GhostsInTheMachine-1.0.4-win-x64.exe
macOS (Apple Silicon) GhostsInTheMachine-1.0.4-mac-arm64.dmg
macOS (Intel) GhostsInTheMachine-1.0.4-mac-x64.dmg

The Windows build updates itself: if an older version is installed it downloads the
new one in the background and applies it on quit.

macOS is unsigned. On first launch, right-click the app → Open to get past
Gatekeeper. macOS auto-update is disabled until the app is signed and notarized.

Screenshots

Main menu Campaign
Main menu Campaign

Gameplay

What's changed

  • Integrate a game-styled title bar into the desktop app

Full changelog: v1.0.3...v1.0.4

v1.0.3

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@github-actions github-actions released this 10 Jul 19:58

Ghosts in the Machine v1.0.3 — a haunted IT management sim. Run a paranormal IT
support company: build rooms, hire staff of questionable qualification, and route an
endless queue of absurd tickets while juggling money, client trust, technical debt
and the coffee supply.

Play in your browser: https://janvanwassenhove.github.io/ghostsinthemachine/

Download

Platform Installer
Windows (x64) GhostsInTheMachine-1.0.3-win-x64.exe
macOS (Apple Silicon) GhostsInTheMachine-1.0.3-mac-arm64.dmg
macOS (Intel) GhostsInTheMachine-1.0.3-mac-x64.dmg

The Windows build updates itself: if an older version is installed it downloads the
new one in the background and applies it on quit.

macOS is unsigned. On first launch, right-click the app → Open to get past
Gatekeeper. macOS auto-update is disabled until the app is signed and notarized.

Screenshots

Main menu Campaign
Main menu Campaign

Gameplay

What's changed

  • Fix macOS build: never pass an empty CSC_LINK to electron-builder
  • Decouple installer build from release publishing
  • Show the real build version in the main menu
  • Auto-release on every push to main (bump, build, publish in one run)
  • Ship desktop installers with auto-update, and a tag-driven release workflow
  • Fix ghosts queueing outside the wall and dead-end room staffing
  • Balance all 7 contracts to be winnable across every difficulty
  • Add campaign difficulty (Cozy / Standard / Nightmare)
  • Weight incident spawns toward a contract's category objective
  • Add generated portraits for the Groundskeeper and Server Rancher
  • Style Skip button glyph, always show ticket payout
  • Fix blank Grounds build-menu icons and missing new-staff avatars
  • Make disasters legible: start-alert, danger vignette, clearer chip
  • Guarantee the hire pool can staff every room a contract requires
  • Make all rooms square so their square floor-plan art fits undistorted
  • Draw building walls as the footprint's outer outline, not per-rectangle
  • Progressive campaign unlocks, intro unlock showcase, logo cleanup
  • Add original art for the three Grounds buildings
  • Initial commit: Ghosts in the Machine v1.0