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v1.7.22
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jasona
released this
06 Feb 00:08
WebSocket Resilience & Efficiency
Resilience
Fix SharedWorker crash recovery bug that prevented reconnection when worker died while appearing connected
Remove hard cap on reconnect attempts — indefinite retry with exponential backoff up to 5 min
Add sleep/wake drift detection in SharedWorker for faster recovery after laptop lid close/open
Add mobile visibility-based stale connection detection (non-SharedWorker path)
Align session token TTL with runtime disconnect timeout configuration
Efficiency
Extract shared protocol parser — eliminates ~300 lines of duplicated parsing code across two client files
Create shared protocol type definitions used by both server and client (single source of truth)
Enable perMessageDeflate WebSocket compression (60-80% reduction for JSON messages >128 bytes)
Standardize VISIBILITY prefix to use \x00[VISIBILITY] like all other protocol messages
Bandwidth
Separate equipment images from STATS messages (~500KB/min savings per player)
Send combat portraits only once per target, not every round (~100KB/round savings)
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