Releases: jaycer/creative-coding-portfolio
Releases · jaycer/creative-coding-portfolio
Release list
v0.7.1
v0.7.0
What's Changed
- Object Tile Scroll: breathing is its own setting, with patterns and a beat from the room by @jaycer in #52
- Static Color Display: new sub-app, one color filling the screen and a picker in the overlay by @jaycer in #53
- Meme Generator: new sub-app, layered pictures and text with save, load, and a 4:5 JPG export by @jaycer in #54
- Meme Generator: blend modes, typed numbers, and layers you can lock by @jaycer in #55
- Meme Generator: pressing the middle of the padlock locks the layer by @jaycer in #56
- Save files: stamp the build that wrote them, across every app that saves JSON by @jaycer in #57
- Home-screen icons: every sub-app gets a real app icon on iOS, not a letter tile by @jaycer in #58
- Brick Layer: loading a save restores the layer order it was saved in by @jaycer in #59
- Ignore captures/, the Object Scanner debug fixtures by @jaycer in #60
- Brick Layer: bring the app in as source, ending the vendored bundle by @jaycer in #61
- Add a LICENSE: MIT, with the photographs carved out by @jaycer in #62
- Split the license carve-outs into NOTICE so GitHub reads LICENSE as MIT by @jaycer in #63
- Decouple the pages from this domain, and publish the app list as data by @jaycer in #64
Full Changelog: v0.6.0...v0.7.0
v0.6.0
What's Changed
- Chairs In Space!: new sub-app where chairs fall into a singularity and pile into a planetoid by @jaycer in #32
- Chairs In Space!: center on high-DPI phones, tighter interlocking planetoid, new blurb by @jaycer in #33
- Chairs in Space: full zoom-in, a breathing 3D camera, varied stars, offscreen spawns, and a 2000 chair cap by @jaycer in #34
- Bloon Boon: a win at 30 bloons, side entries from 15, and a confetti finish by @jaycer in #35
- Food Access Directory: Spanish toggle, call-ahead banner, and St. Paul's flyer by @jaycer in #36
- Food Access Directory: recover uncategorized GCFB sites and show inferred category by @jaycer in #37
- Food Access Directory: bilingual gallery blurb by @jaycer in #38
- Food Access Directory: tidy the header and fix dark-mode dropdowns by @jaycer in #39
- Food Access Directory: correct suburb municipalities mislabeled as Cleveland by @jaycer in #40
- Food Access Directory: GIS-resolved municipalities (44 corrections) by @jaycer in #41
- Food Access Directory: resolve township addresses (county subdivisions) by @jaycer in #42
- Food Access Directory: shorten the call-ahead banner by @jaycer in #43
- Food Access Directory: PDF export overhaul, produce branding, and a theme pill by @jaycer in #44
- Food Access Directory: tag every PDF filename with its language code by @jaycer in #45
- Food Access Directory: Spanish PDF schedules and notes, and booklet layout fixes by @jaycer in #46
- Burnt Crust: new sub-app, a breakcore machine with ten city kits, self-drifting faders, and tab layering by @jaycer in #47
- Chairs In Space: ghost chairs, a closer camera, and modal settings sheets by @jaycer in #48
- Gain Stage: new sub-app, a local-only mastering chain with EQ, compression, saturation, and a look-ahead limiter by @jaycer in #49
- Hey Chair: new sub-app, a chair troupe that dances to the room, and a shared header volume across the noisy apps by @jaycer in #50
- Object Tile Scroll and V2A: two new sub-apps, Tap to Hear on every volume slider, and one shared hamburger by @jaycer in #51
Full Changelog: v0.5.0...v0.6.0
v0.5.0
What's Changed
- Chair Pile: settings overlay, demo mode, and a sharper knock by @jaycer in #23
- Chair Pile: chairs fall from the sky, and the heap piles instead of towering by @jaycer in #24
- U17SV: baseline-align "shader visual" with the title, drop the name credit by @jaycer in #25
- Chair Pile: contact-hardened shadows, tighter joinery, and demo mode on by default by @jaycer in #26
- Photo Gallery: a new photography sub-app with four curated shoots by @jaycer in #27
- Add /ship slash command for the branch to PR to deploy flow by @jaycer in #28
- Favicons: give every sub-app and the root gallery its own icon by @jaycer in #29
- Chair Pile: ambient occlusion, seam and shadow fixes, and scene save/load by @jaycer in #30
- Chair Pile: contact-hardening shadows, spatial audio, a metal mode, and a cleaner overlay by @jaycer in #31
Full Changelog: v0.4.0...v0.5.0
v0.4.0 — Chair Pile
What's Changed
- Gallery: version badge tracks release tags via git describe; bump to 0.3.0 by @jaycer in #21
- Chair Pile: new sub-app, drop chairs into an endless 3D pile with wooden clatter and reverb by @jaycer in #22
Full Changelog: v0.3.0...v0.4.0
v0.3.0 — ch4td1c3 shader dice
What's Changed
- ch4td1c3: new sub-app, raymarched DnD dice with hearts, quick rolls, and rattle sounds by @jaycer in #20
Full Changelog: v0.2.0...v0.3.0
v0.2.0 — Spiral Generator goes 3D
What's Changed
- Add shader apps, Brick Layer gallery embed, and Safari cursor fix by @jaycer in #1
- Add Ambient Lumina sound app; American spelling sweep by @jaycer in #2
- Add Spiral Generator sub-app by @jaycer in #3
- Fix iOS audio + mobile lumina density in Ambient Lumina; gate Pages build on PRs by @jaycer in #4
- Add 'Web Audio on iOS' demo sub-app by @jaycer in #5
- Add social share previews (Open Graph / Twitter cards) by @jaycer in #6
- Hieroglyph Viewer fixes + darker gallery background by @jaycer in #7
- Fix F23 description typo (forelegof -> foreleg of) by @jaycer in #8
- Add Bloon Boon — a shader-balloon juggling game by @jaycer in #9
- Add Sleep Noise — a three-channel noise machine for sleep by @jaycer in #11
- Sleep Noise polish: blurb, play-disc art, localStorage persistence by @jaycer in #12
- CI: bump GitHub Actions to latest majors, Node 20 → 22 by @jaycer in #13
- Sleep Noise: gentle 3s S-curve fade on play/pause by @jaycer in #14
- Sleep Noise: background-proof audio on Safari via MediaStream by @jaycer in #15
- Gallery: soften header whites, invert app cards, move Refresh to footer by @jaycer in #16
- Gallery: add missing thumbnail titles for Bloon Boon and Sleep Noise by @jaycer in #17
- Spiral Generator: 3D motion mode, tap-to-lock controls, settings menu by @jaycer in #18
- Spiral Generator: survive fullscreen/resize without killing the shader by @jaycer in #19
New Contributors
Full Changelog: https://github.com/jaycer/creative-coding-portfolio/commits/v0.2.0