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Project description

This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. The project enabled me to explore ray-casting. The goal is to make a dynamic view inside a maze, in which you’ll have to find your way.

image

clone this repo and change directory to fdf:

   git clone https://github.com/jaymoz/42-school.git
   cd fdf

compile the project:

   make

to run the project, various maps can be found in the test_maps folder in the project, here is an example:

  ./Cub3d map/example.cub

additional description can be found in the subject below:

cub3d.pdf

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