This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. The project enabled me to explore ray-casting. The goal is to make a dynamic view inside a maze, in which you’ll have to find your way.
clone this repo and change directory to fdf:
git clone https://github.com/jaymoz/42-school.git
cd fdfcompile the project:
maketo run the project, various maps can be found in the test_maps folder in the project, here is an example:
./Cub3d map/example.cubadditional description can be found in the subject below:
