Releases: jbusfield/DI2_UEVR
Releases · jbusfield/DI2_UEVR
Release list
DI2_UEVR version 1.0.5
LATEST FEATURES:
v 1.0.5
- Fixed issue with Body Count and Party Starter weapons being misaligned
v1.0.4
- Fixed issue with HUD size being overwritten after showing weapon wheel
- Improved throwing of portables (cans, batteries, etc)
v1.0.3
- Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
- Fixed issue with Splitting Axe not doing damage
- Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
- Add letmein's settings that fix the "pop-in" issues with the rendering
v1.0.2
- Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does
Requirements and instructions:
- Download the newest Praydog nightly and extract it to a folder on your drive
- Open that folder and replace the UEVRBackend.dll file with Joey's version
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
- Make sure these settings are used

AFW:
Follow these instructions to use AFW
Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
- Option to attach the UI to head movement
- Support for physical gunstocks
DI2_UEVR version 1.0.4
LATEST FEATURES:
v1.0.4
- Fixed issue with HUD size being overwritten after showing weapon wheel
- Improved throwing of portables (cans, batteries, etc)
v1.0.3
- Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
- Fixed issue with Splitting Axe not doing damage
- Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
- Add letmein's settings that fix the "pop-in" issues with the rendering
v1.0.2
- Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does
Requirements and instructions:
- Download the newest Praydog nightly and extract it to a folder on your drive
- Open that folder and replace the UEVRBackend.dll file with Joey's version
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
- Make sure these settings are used

AFW:
Follow these instructions to use AFW
Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
- Option to attach the UI to head movement
- Support for physical gunstocks
DI2_UEVR version 1.0.3
LATEST FEATURES:
v1.0.3
- Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
- Fixed issue with Splitting Axe not doing damage
- Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
- Add letmein's settings that fix the "pop-in" issues with the rendering
v1.0.2
- Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does
Requirements and instructions:
- Download the newest Praydog nightly and extract it to a folder on your drive
- Open that folder and replace the UEVRBackend.dll file with Joey's version
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
- Make sure these settings are used

AFW:
Follow these instructions to use AFW
Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
- Option to attach the UI to head movement
- Support for physical gunstocks
DI2_UEVR version 1.0.2
LATEST FEATURES:
v1.0.2
- Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does
Requirements and instructions:
- Download the newest Praydog nightly and extract it to a folder on your drive
- Open that folder and replace the UEVRBackend.dll file with Joey's version
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
- Make sure these settings are used

Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
- Option to attach the UI to head movement
- Support for physical gunstocks
DI2_UEVR version 1.0.1
LATEST FEATURES:
v1.0.1
- Fixed issue with double hands showing after death and gesture based health not working
Requirements and instructions:
- Download the newest Praydog nightly and extract it to a folder on your drive
- Open that folder and replace the UEVRBackend.dll file with Joey's version
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
- Make sure these settings are used

Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
- Option to attach the UI to head movement
- Support for physical gunstocks
DI2_UEVR version 1.0.0
Requirements and instructions:
- Download AFW UEVR Joey https://github.com/PureDark/UEVR/releases#release-UEVR_AFW_v1.0-beta.5 (Note that this is the one that I tested with and other UEVRs may work as well. I could not get either AFW or Native Rendering to work even without a profile, so Synced Sequential is the only thing I used to test)
- Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
- Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
- For best results inject at main menu screen
Features include:
- Full 1st person 6DOF Motion controls
- Optional IK arms
- Articulated and animated hands
- Physical gestures for melee combat
- Option to attach the UI to head movement
- Support for physical gunstocks