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Releases: jbusfield/DI2_UEVR

DI2_UEVR version 1.0.5

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@jbusfield jbusfield released this 31 Aug 19:02

LATEST FEATURES:
v 1.0.5

  • Fixed issue with Body Count and Party Starter weapons being misaligned

v1.0.4

  • Fixed issue with HUD size being overwritten after showing weapon wheel
  • Improved throwing of portables (cans, batteries, etc)

v1.0.3

  • Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
  • Fixed issue with Splitting Axe not doing damage
  • Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
  • Add letmein's settings that fix the "pop-in" issues with the rendering

v1.0.2

  • Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does

Requirements and instructions:

  1. Download the newest Praydog nightly and extract it to a folder on your drive
  2. Open that folder and replace the UEVRBackend.dll file with Joey's version
  3. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  4. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  5. For best results inject at main menu screen
  6. Make sure these settings are used
    SafeTick Native Settings

AFW:

Follow these instructions to use AFW

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
  • Option to attach the UI to head movement
  • Support for physical gunstocks

DI2_UEVR version 1.0.4

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@jbusfield jbusfield released this 30 Aug 19:45

LATEST FEATURES:
v1.0.4

  • Fixed issue with HUD size being overwritten after showing weapon wheel
  • Improved throwing of portables (cans, batteries, etc)

v1.0.3

  • Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
  • Fixed issue with Splitting Axe not doing damage
  • Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
  • Add letmein's settings that fix the "pop-in" issues with the rendering

v1.0.2

  • Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does

Requirements and instructions:

  1. Download the newest Praydog nightly and extract it to a folder on your drive
  2. Open that folder and replace the UEVRBackend.dll file with Joey's version
  3. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  4. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  5. For best results inject at main menu screen
  6. Make sure these settings are used
    SafeTick Native Settings

AFW:

Follow these instructions to use AFW

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
  • Option to attach the UI to head movement
  • Support for physical gunstocks

DI2_UEVR version 1.0.3

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@jbusfield jbusfield released this 27 Aug 18:43

LATEST FEATURES:
v1.0.3

  • Added vinions Half-Life: Alyx Weapon Wheel. It's off by default so new users aren't confused but definitely turn it on, it's awesome!
  • Fixed issue with Splitting Axe not doing damage
  • Add a new "Swing Effort Required" slider so you can adjust how much swing force is required. 100 - very little swing required to register hits, 1000 - much more swing speed required to register hits
  • Add letmein's settings that fix the "pop-in" issues with the rendering

v1.0.2

  • Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does

Requirements and instructions:

  1. Download the newest Praydog nightly and extract it to a folder on your drive
  2. Open that folder and replace the UEVRBackend.dll file with Joey's version
  3. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  4. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  5. For best results inject at main menu screen
  6. Make sure these settings are used
    SafeTick Native Settings

AFW:

Follow these instructions to use AFW

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
  • Option to attach the UI to head movement
  • Support for physical gunstocks

DI2_UEVR version 1.0.2

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@jbusfield jbusfield released this 26 Aug 18:22
b30eeb7

LATEST FEATURES:
v1.0.2

  • Improved Weapon Wheel. Hold B button (X on the left physical controller) while the wheel is open and then the right stick will cycle through weapons for the currently selected slot in the same way Dpad does

Requirements and instructions:

  1. Download the newest Praydog nightly and extract it to a folder on your drive
  2. Open that folder and replace the UEVRBackend.dll file with Joey's version
  3. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  4. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  5. For best results inject at main menu screen
  6. Make sure these settings are used
    SafeTick Native Settings

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
  • Option to attach the UI to head movement
  • Support for physical gunstocks

DI2_UEVR version 1.0.1

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@jbusfield jbusfield released this 25 Aug 16:31

LATEST FEATURES:
v1.0.1

  • Fixed issue with double hands showing after death and gesture based health not working

Requirements and instructions:

  1. Download the newest Praydog nightly and extract it to a folder on your drive
  2. Open that folder and replace the UEVRBackend.dll file with Joey's version
  3. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  4. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  5. For best results inject at main menu screen
  6. Make sure these settings are used
    SafeTick Native Settings

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Weighted weapons - (e.g. Sledgehammers are heavier than swords and therefore require more swing force to connect)
  • Option to attach the UI to head movement
  • Support for physical gunstocks

DI2_UEVR version 1.0.0

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@jbusfield jbusfield released this 24 Aug 23:10

Requirements and instructions:

  1. Download AFW UEVR Joey https://github.com/PureDark/UEVR/releases#release-UEVR_AFW_v1.0-beta.5 (Note that this is the one that I tested with and other UEVRs may work as well. I could not get either AFW or Native Rendering to work even without a profile, so Synced Sequential is the only thing I used to test)
  2. Delete contents of AppData\Roaming\UnrealVRMod\DeadIsland-Win64-Shipping
  3. Download and import the first person profile DeadIsland-Win64-Shipping.zip shown below
  4. For best results inject at main menu screen

Features include:

  • Full 1st person 6DOF Motion controls
  • Optional IK arms
  • Articulated and animated hands
  • Physical gestures for melee combat
  • Option to attach the UI to head movement
  • Support for physical gunstocks