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SWTOR on Mac 0.0.6-dev.1 (development build)
Pre-releaseSWTOR on Mac 0.0.6-dev.1 (development build)
A test build of the next version, for measuring before a release. It is not offered as an
update; install it by hand. The next public version (0.0.6) is offered over it as usual.
What's new (d9mt 7975e2e, branch dev):
- Less memory traffic per frame. d9mt picks each render pass's load and store actions from
what the pass does. It no longer loads and stores attachments whose contents are a known
clear and that nothing writes, such as the 2048×2048 color target SWTOR's shadow passes bind
with color writes off (about 32 MB per shadow pass). Clear-only passes go away. MSAA resolves
are done by the rendering pass itself. Anything that is drawn into is still kept. Expected
effect: lower GPU load and power, fewer render passes. Visuals stay the same. - Optional pipeline wait budget (off):
d9mt.pipelineWaitBudgetMscaps how long a frame
waits for shaders still compiling. STATSline once a second with Debug Logging: fps, frame times, slow frames, render
passes, the attachment traffic saved, compile waits, memory.
Development build:
-
A Development build badge in the window and in About.
-
Debug Logging is on by default. It costs a little performance; turn it off in Settings if
you like. -
No automatic update checks. Check for Updates… works.
-
session-report.sh(in the app's Resources, also in Collect Logs) sums up a session and
compares two:R="/Applications/SWTOR on Mac.app/Contents/Resources" "$R/session-report.sh" --keep # the last session, and keep a copy of its log "$R/session-report.sh" --compare A.log B.log
To install: quit SWTOR, copy the app from the DMG over the one in Applications, open it, and
click Update to 0.0.6-dev.1 (Reinstall).
Support
SWTOR on Mac is an unofficial project, not made, endorsed or supported by Broadsword Games, EA,
Lucasfilm or Disney, and you use it at your own risk. Please send questions and bug reports to
Pharaphobia on Discord or as a GitHub issue,
never to Broadsword or SWTOR customer support.