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v1.2: level horizon, window-size repair, Journey (alpha)

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@jeffMeador jeffMeador released this 15 Oct 22:48
· 1 commit to main since this release

One d3d11.dll for Flower (GOG and Steam) and Journey (Steam, alpha). Copy it next to Flower.exe or Journey.exe, plus your own C:\Windows\System32\d3d11.dll renamed to d3d11_orig.dll. See the README.

SHA-256 of d3d11.dll:

596B112ADA0B5DB932CB15B861BEBF26D61DC57D78A3C9843FE94D19107CD51C

Check it with Get-FileHash d3d11.dll in PowerShell.

New

  • Level horizon (decouplePitch, on by default). The view follows only the game camera's heading, not its pitch or roll, so the world no longer tilts as you climb and dive; your head does all the looking up and down. Much more comfortable. For the old behavior, add decouplePitch=0 under [xr] in vrmod.ini.
  • Window-size repair. If the game's VR settings file (vrmod_Flower.cfg / vrmod_Journey.cfg) ends up fullscreen or not square, the mod fixes it on start. This caused a wrong camera angle, height and scale and a cut-off menu, typically when the game had never been started without the mod. A non-square frame is now also logged as a warning in vrmod.log.
  • Journey (Steam) support, alpha. Full VR gameplay with head tracking; title, menus and cutscenes on a big screen in front of you; pause and idle in VR. See the README for controls, settings and known issues.

If your view was wrong before

Update the DLL and delete vrmod.ini from the game folder; the mod recreates it with the default settings on the next start.

Journey known issues (alpha)

  • Some end-of-chapter visions and story scenes are not detected as cutscenes and play in VR.
  • Some distant lights and flames flicker differently in each eye.
  • Launch with the headset already in SteamVR (Steam Frame: Steam Link VR connected); otherwise Journey waits on a black screen.

The mod is built and tested with SteamVR as the OpenXR runtime. Tested with a Steam Frame (Steam Link) and PSVR2 (PC adapter), RTX 5090.