Releases: jeffinitup/jeffy-backpacks
Releases · jeffinitup/jeffy-backpacks
Release list
v0.3.1
v0.3.0
Changelog:
- Added Filters, which lets you define what items can or cant be picked up by a worn backpack
- Any worn backpack will now pick up items if your inventory is full, indicated by a sound effect
- Any worn backpack with a filter will pick up an item if it matches the filter's criteria
- Added worn satchel and backpack rendering
- Lunchboxes can now hold drinkable food items, like milk and water bottles
- Added a system for rendering unique textures for food items stored in the Lunchbox
- New Lunchbox food textures created by thepiratebananaraman1
- Integration in KubiMesh/BaKuMe via the collaboration of all time with Battosay
- More EMI recipe integration
- Chinese translation by Inf1nlty
- Fixed a bug with packet identifiers being too long
- Fixed rendering bug with armor overlays
- Fixed various minor crash bugs
v0.2.0
Changelog:
- Added the Lunchbox, which stores 4 stacks of food and can be directly eaten from
- Reworked a lot of backpack interface rendering and functionality
- Made backpacks drop all of their contents when burned and recycled
- Made bundles, satchels and backpacks able to be dyed
- Added achievements
- Added EMI recipe displays for colored bundles, satchels, and backpacks
- Added EMI description pages
- Added various miscellaneous hooks
v0.1.0
Initial release, woo! 🥳
Before you report a potential bug:
- Some backpack sound effects do not play when interacting with them in creative mode
- Satchels and backpacks do not render when worn currently