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Releases: jeffinitup/jeffy-backpacks

v0.3.1

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@jeffinitup jeffinitup released this 19 Dec 22:47

Changelog:

  • Updated the mod to BTWCE 3.0
  • Refactored lunchbox icon registry, which are now placed within respective mod namespaces. Expected asset locations are logged on startup if no asset is present
  • Fixed server crash

v0.3.0

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@jeffinitup jeffinitup released this 23 Oct 07:29

Changelog:

  • Added Filters, which lets you define what items can or cant be picked up by a worn backpack
  • Any worn backpack will now pick up items if your inventory is full, indicated by a sound effect
  • Any worn backpack with a filter will pick up an item if it matches the filter's criteria
  • Added worn satchel and backpack rendering
  • Lunchboxes can now hold drinkable food items, like milk and water bottles
  • Added a system for rendering unique textures for food items stored in the Lunchbox
  • New Lunchbox food textures created by thepiratebananaraman1
  • Integration in KubiMesh/BaKuMe via the collaboration of all time with Battosay
  • More EMI recipe integration
  • Chinese translation by Inf1nlty
  • Fixed a bug with packet identifiers being too long
  • Fixed rendering bug with armor overlays
  • Fixed various minor crash bugs

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v0.2.0

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@jeffinitup jeffinitup released this 18 Sep 22:25

Changelog:

  • Added the Lunchbox, which stores 4 stacks of food and can be directly eaten from
  • Reworked a lot of backpack interface rendering and functionality
  • Made backpacks drop all of their contents when burned and recycled
  • Made bundles, satchels and backpacks able to be dyed
  • Added achievements
  • Added EMI recipe displays for colored bundles, satchels, and backpacks
  • Added EMI description pages
  • Added various miscellaneous hooks

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v0.1.0

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@jeffinitup jeffinitup released this 16 Sep 02:46

Initial release, woo! 🥳

Before you report a potential bug:

  • Some backpack sound effects do not play when interacting with them in creative mode
  • Satchels and backpacks do not render when worn currently