v0.3.0
Changelog:
- Added Filters, which lets you define what items can or cant be picked up by a worn backpack
- Any worn backpack will now pick up items if your inventory is full, indicated by a sound effect
- Any worn backpack with a filter will pick up an item if it matches the filter's criteria
- Added worn satchel and backpack rendering
- Lunchboxes can now hold drinkable food items, like milk and water bottles
- Added a system for rendering unique textures for food items stored in the Lunchbox
- New Lunchbox food textures created by thepiratebananaraman1
- Integration in KubiMesh/BaKuMe via the collaboration of all time with Battosay
- More EMI recipe integration
- Chinese translation by Inf1nlty
- Fixed a bug with packet identifiers being too long
- Fixed rendering bug with armor overlays
- Fixed various minor crash bugs