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GoldenEye Recomp v1.3.0-android.3

Pre-release
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@jeffory jeffory released this 02 Jul 14:36

GoldenEye Recomp v1.3.0-android.3

Prerelease build of the Android handheld port + stability fixes.

Artifacts

  • GoldenEye-Recomp-v1.3.0-android.3-android-arm64.apk — signed Android APK (arm64-v8a).
  • GoldenEye-Recomp-v1.3.0-android.3-linux-amd64.tar.gz — Linux amd64 bundle (run.sh + libs).

Requirements

  • Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan vertexPipelineStoresAndAtomics; Mali is unsupported).
  • You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.

Changes

  • chore(release): v1.3.0-android.3
  • fix(release): cut-release finds GoldenEye (OUTPUT_NAME), not ge
  • chore(ds): disable the temp N weapon-cycle key for the prerelease
  • feat(ds): actuate weapon switch via native-Y injection (cycle-to-target)
  • docs(ds): revise plan Task 1 to native-Y injection actuation
  • feat(ds): live memscan 'write' command + weapon-switch RE handoff
  • docs(ds): implementation plan for scrollwheel/number weapon select
  • docs(ds): record overlay/select defaults + in-game menu toggle
  • docs(ds): design spec for desktop scrollwheel/number weapon select
  • feat(ds): add more confirmed weapon names
  • feat(ds): correct weapon names from on-device-confirmed ids
  • fix(ds): fault-safe guest reads in the inventory walk (Thor lockup)
  • feat(ds): show ammo count only when known in the weapon grid
  • feat(ds): enumerate all carried weapons via the inventory linked list
  • feat(ds): live equipped-weapon readout via deterministic guest addresses
  • feat(ds): 3x font on the second-screen weapon menu
  • feat(ds): re-enable the second-screen weapon menu by default
  • fix(ds): register JNI natives explicitly, gate menu on render, default feature off
  • fix(android): register libge.so with ART so the DS JNI methods resolve
  • DS integration: weapon menu UI, Android display binding, toggle, fallback (HOM-163)
  • DS game-state bridge: read carried weapons/ammo + switch active weapon

Provenance

  • game: 613598c (branch develop)
  • rexglue SDK: f4a79d8