Skip to content

GoldenEye Recomp v1.3.0-android.4

Pre-release
Pre-release

Choose a tag to compare

@jeffory jeffory released this 02 Jul 22:17

GoldenEye Recomp v1.3.0-android.4

Prerelease build of the Android handheld port + stability fixes.

Artifacts

  • GoldenEye-Recomp-v1.3.0-android.4-android-arm64.apk — signed Android APK (arm64-v8a).
  • GoldenEye-Recomp-v1.3.0-android.4-linux-amd64.tar.gz — Linux amd64 bundle (run.sh + libs).

Requirements

  • Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan vertexPipelineStoresAndAtomics; Mali is unsupported).
  • You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.

Changes

  • chore(release): v1.3.0-android.4
  • feat(ds): label weapon ids 10 (D5K), 11 (D5K Silenced), 12 (Phantom)
  • fix(ds): stop the bottom-panel weapon menu stealing input focus
  • docs: implementation plan for perf + input smoothing branch
  • feat(input): optional ge_mouse_smooth EMA for mouse look
  • feat(input): consume raw XI2 mouse deltas, float precision
  • perf(present): only register overlay dialogs while they draw
  • docs(ds): handoff for the weapon-select feature (Task 1 done, 2-4 pending)

Provenance

  • game: 82e6fb2 (branch develop)
  • rexglue SDK: d521ad7