GoldenEye Recomp v1.3.0-android.4
Pre-release
Pre-release
GoldenEye Recomp v1.3.0-android.4
Prerelease build of the Android handheld port + stability fixes.
Artifacts
GoldenEye-Recomp-v1.3.0-android.4-android-arm64.apk— signed Android APK (arm64-v8a).GoldenEye-Recomp-v1.3.0-android.4-linux-amd64.tar.gz— Linux amd64 bundle (run.sh+ libs).
Requirements
- Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan
vertexPipelineStoresAndAtomics; Mali is unsupported). - You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.
Changes
- chore(release): v1.3.0-android.4
- feat(ds): label weapon ids 10 (D5K), 11 (D5K Silenced), 12 (Phantom)
- fix(ds): stop the bottom-panel weapon menu stealing input focus
- docs: implementation plan for perf + input smoothing branch
- feat(input): optional ge_mouse_smooth EMA for mouse look
- feat(input): consume raw XI2 mouse deltas, float precision
- perf(present): only register overlay dialogs while they draw
- docs(ds): handoff for the weapon-select feature (Task 1 done, 2-4 pending)
Provenance
- game:
82e6fb2(branchdevelop) - rexglue SDK:
d521ad7