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GoldenEye Recomp v1.3.0-android.6

Pre-release
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@jeffory jeffory released this 03 Jul 07:43

GoldenEye Recomp v1.3.0-android.6

Prerelease build of the Android handheld port + stability fixes.

Artifacts

  • GoldenEye-Recomp-v1.3.0-android.6-android-arm64.apk — signed Android APK (arm64-v8a).
  • GoldenEye-Recomp-v1.3.0-android.6-linux-amd64.tar.gz — Linux amd64 bundle (run.sh + libs).

Requirements

  • Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan vertexPipelineStoresAndAtomics; Mali is unsupported).
  • You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.

Changes

  • chore(release): v1.3.0-android.6
  • fix(weapons): final-review fixes -- MP net-session guard for direct switch, harness/read hardening, doc truth-ups
  • docs(weapons): amend spec Phase-3 to the shipped retry-with-cap design
  • docs(weapons): close out direct-switch handoffs; corrected codegen recipe; desktop verification log
  • fix(weapons): let the final direct-switch retry wait out its confirm window before give-up
  • feat(weapons): instant weapon switch -- direct guest call under RequestEquipWeapon, Y-cycle fallback
  • feat(weapons): two-hand pair call in ge_direct_equip (dual grant + off-hand clear, native recipe)
  • diag(weapons): equip harness takes optional hand arg (dual-wield experiment)
  • diag(input): GEWHEEL boundary logs for dead scrollwheel investigation
  • feat(weapons): direct-call equip (ge_direct_equip) + memscan equip verification harness
  • docs(weapons): direct-switch entry identified (sub_820A6F70 hand/id/1) — RE findings
  • fix(weapons): deliver scrollwheel as frame pulses to key_down (wheel select was dead)
  • fix(weapons): fault-safe guest reads in ge_dbg_weapon_apply (level-start total freeze)
  • feat(weapons): diag entry hook on per-hand weapon applier (direct-switch RE instrumentation)
  • feat(weapons): number keys 1-9 + scrollwheel select carried weapons (desktop)
  • fix(weapons): guard equip driver against unheld targets, reset cleanly on retarget, fix stale bridge docs
  • docs: implementation plan for instant weapon direct-switch
  • docs: design spec for instant weapon switch via direct guest-function call

Provenance

  • game: 20b0893 (branch develop)
  • rexglue SDK: 06ce9bd