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GoldenEye Recomp v1.6.1

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@jeffory jeffory released this 04 Aug 11:38
· 0 commits to main since this release

GoldenEye Recomp v1.6.1

Release build of the Android handheld port + Linux desktop build.

Artifacts

  • GoldenEye-Recomp-v1.6.1-android-arm64.apk — signed Android APK (arm64-v8a).
  • GoldenEye-Recomp-v1.6.1-linux-amd64.tar.gz — Linux amd64 bundle (run.sh + libs).

Requirements

  • Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan vertexPipelineStoresAndAtomics; Mali is unsupported).
  • You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.

Changes

  • chore(release): v1.6.1
  • fix(linux-release): restore SDL3 audio/udev backends in release container
  • docs: record Steam Deck verification — issue #12 loader failure resolved on device
  • release: fix ABI-floor test fixture instability, --no-container dist wipe, document out-container/
  • release: make --no-container build-only, fix gate messages + help range
  • release: build Linux bundles in the Ubuntu 24.04 container by default (#12)
  • build: add bundle link smoke test against stock ubuntu:24.04
  • fix(docs): correct the SDK output path in the release-container docs/script
  • docs: correct the "only external dependency" claim in the release-container docs
  • fix(build): wipe stale container build state on toolchain image change
  • build: retool release container from Debian 12 to Ubuntu 24.04
  • build: add Debian 12 release container image (glibc 2.36 floor)
  • build: add ABI floor gate for Linux release binaries (#12)
  • docs: record measured Steam Deck ABI baseline (glibc 2.41 / GLIBCXX_3.4.34)
  • docs: implementation plan for containerized Linux release build (#12)
  • docs: add on-device Steam Deck verification to release-container spec
  • docs: design for containerized Linux release build (Steam Deck compat, #12)

Provenance

  • game: 6f8ac48 (branch develop)
  • rexglue SDK: 479dc8e