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GoldenEye Recomp v1.6.1
GoldenEye Recomp v1.6.1
Release build of the Android handheld port + Linux desktop build.
Artifacts
GoldenEye-Recomp-v1.6.1-android-arm64.apk— signed Android APK (arm64-v8a).GoldenEye-Recomp-v1.6.1-linux-amd64.tar.gz— Linux amd64 bundle (run.sh+ libs).
Requirements
- Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan
vertexPipelineStoresAndAtomics; Mali is unsupported). - You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.
Changes
- chore(release): v1.6.1
- fix(linux-release): restore SDL3 audio/udev backends in release container
- docs: record Steam Deck verification — issue #12 loader failure resolved on device
- release: fix ABI-floor test fixture instability, --no-container dist wipe, document out-container/
- release: make --no-container build-only, fix gate messages + help range
- release: build Linux bundles in the Ubuntu 24.04 container by default (#12)
- build: add bundle link smoke test against stock ubuntu:24.04
- fix(docs): correct the SDK output path in the release-container docs/script
- docs: correct the "only external dependency" claim in the release-container docs
- fix(build): wipe stale container build state on toolchain image change
- build: retool release container from Debian 12 to Ubuntu 24.04
- build: add Debian 12 release container image (glibc 2.36 floor)
- build: add ABI floor gate for Linux release binaries (#12)
- docs: record measured Steam Deck ABI baseline (glibc 2.41 / GLIBCXX_3.4.34)
- docs: implementation plan for containerized Linux release build (#12)
- docs: add on-device Steam Deck verification to release-container spec
- docs: design for containerized Linux release build (Steam Deck compat, #12)
Provenance
- game:
6f8ac48(branchdevelop) - rexglue SDK:
479dc8e