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GoldenEye Recomp v1.7.0

Pre-release
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@jeffory jeffory released this 28 Aug 06:45
· 0 commits to main since this release

GoldenEye Recomp v1.7.0

Prerelease build of the Android handheld port + stability fixes.

Artifacts

  • GoldenEye-Recomp-v1.7.0-android-arm64.apk — signed Android APK (arm64-v8a).
  • GoldenEye-Recomp-v1.7.0-linux-amd64.tar.gz — Linux amd64 bundle (run.sh + libs).

Requirements

  • Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan vertexPipelineStoresAndAtomics; Mali is unsupported).
  • You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.

Changes

  • chore(release): v1.7.0
  • docs(readme): document where the XBLA game files go
  • feat(android): select the game folder on-device (#16)
  • docs(plan): fix the fsi probe — drop the line window, add a behavioral signal
  • docs(plan): fix Android cvar/replay paths and probe fsi before the 9-run matrix
  • feat(bench): expose GPU sample count/zero-count in GEBENCH
  • fix(app): log absent cvar-override file, hard-exit on ge_bench_exit
  • fix(perf): report EDRAM coverage and window it to the replay, add GPU sample counts
  • docs(spec): record the OnPostInitLogging call site for cvar overrides
  • feat(perf): parse GEBENCH and EDRAM round-trip lines
  • feat(app): apply cvar overrides from a pushable ge_cvars.txt
  • feat(bench): sample per-frame GPU time and draw calls into GEBENCH
  • docs(plan): correct the desktop binary path in verification steps
  • docs(plan): Phase-0 Dam GPU attribution implementation plan
  • docs(spec): Phase-0 design — attribute the Dam fixed GPU cost
  • feat(replay): canonical Dam benchmark recording + tuned menu macro + step logging
  • fix(replay): anchor on the stage-number global; dossier-press sync for recording
  • debug(replay): probe prints raw level-flag and player-ptr values
  • feat(replay): replayer state machine, GEBENCH reporting, activation plumbing
  • fix(replay): strict macro-parser validation (ranges, signs, trailing tokens)
  • feat(replay): flag-waiting menu-macro engine + dam macro
  • fix(replay): portable selftest path, anon-namespace scope, stick-drift guard
  • feat(replay): recording format, recorder, loop-back self-test
  • feat(replay): input-override skeleton + poll-cadence probe

Provenance

  • game: 2b8e157 (branch develop)
  • rexglue SDK: b7cd595