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GoldenEye Recomp v1.7.0
Pre-release
Pre-release
GoldenEye Recomp v1.7.0
Prerelease build of the Android handheld port + stability fixes.
Artifacts
GoldenEye-Recomp-v1.7.0-android-arm64.apk— signed Android APK (arm64-v8a).GoldenEye-Recomp-v1.7.0-linux-amd64.tar.gz— Linux amd64 bundle (run.sh+ libs).
Requirements
- Android: arm64 device with an Adreno (Qualcomm) GPU (needs Vulkan
vertexPipelineStoresAndAtomics; Mali is unsupported). - You must supply your own legally-owned GoldenEye 007 game data. No copyrighted assets are shipped.
Changes
- chore(release): v1.7.0
- docs(readme): document where the XBLA game files go
- feat(android): select the game folder on-device (#16)
- docs(plan): fix the fsi probe — drop the line window, add a behavioral signal
- docs(plan): fix Android cvar/replay paths and probe fsi before the 9-run matrix
- feat(bench): expose GPU sample count/zero-count in GEBENCH
- fix(app): log absent cvar-override file, hard-exit on ge_bench_exit
- fix(perf): report EDRAM coverage and window it to the replay, add GPU sample counts
- docs(spec): record the OnPostInitLogging call site for cvar overrides
- feat(perf): parse GEBENCH and EDRAM round-trip lines
- feat(app): apply cvar overrides from a pushable ge_cvars.txt
- feat(bench): sample per-frame GPU time and draw calls into GEBENCH
- docs(plan): correct the desktop binary path in verification steps
- docs(plan): Phase-0 Dam GPU attribution implementation plan
- docs(spec): Phase-0 design — attribute the Dam fixed GPU cost
- feat(replay): canonical Dam benchmark recording + tuned menu macro + step logging
- fix(replay): anchor on the stage-number global; dossier-press sync for recording
- debug(replay): probe prints raw level-flag and player-ptr values
- feat(replay): replayer state machine, GEBENCH reporting, activation plumbing
- fix(replay): strict macro-parser validation (ranges, signs, trailing tokens)
- feat(replay): flag-waiting menu-macro engine + dam macro
- fix(replay): portable selftest path, anon-namespace scope, stick-drift guard
- feat(replay): recording format, recorder, loop-back self-test
- feat(replay): input-override skeleton + poll-cadence probe
Provenance
- game:
2b8e157(branchdevelop) - rexglue SDK:
b7cd595