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v1.8.0

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@github-actions github-actions released this 15 Jun 00:42

Flux Hourglass v1.8.0 Release Notes

We are thrilled to present Flux Hourglass v1.8.0, introducing a sandbox physics settings panel, live procedural soundscapes, and interactive gesture-drawn collision barriers.

What's New

1. Sandbox Physics Settings

Customize the core simulation engine using three adjustable parameters in the Setup Screen (S E T T button):

  • Gravity Sensitivity ($0.3\times$ to $2.5\times$): Tweak how aggressively particles slump and react to accelerometer tilting.
  • Particle Size ($0.6\times$ to $2.2\times$): Modify grain size, splash radius, and droplet scale.
  • Particle Density ($0.5\times$ to $2.0\times$): Control the spawn rate/amount of simultaneous simulation elements.

2. Procedural Soundscapes

Listen to math-modeled, real-time PCM audio synthesis dynamically generated using mathematical noise models:

  • Rain Mode: Immersive low-pass filtered white noise rumbling.
  • Fire Mode: Organic crackling logs using random sparse amplitude pops over a low rumble.
  • Water Mode: Rolling amplitude-modulated wave rumble mimicking ocean waves.
  • Uses zero resource files, keeping the APK lightweight! Toggle sound with the middle overlay button.

3. Interactive Obstacle Drawing

Draw transient, fading lines on the screen using drag gestures. Grains (Sand), splashes (Water), and droplets (Rain) will deflect off your barriers in real time using elastic 2D collision vector calculations.