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Painslayer 2.1.0

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@jekyllgrim jekyllgrim released this 07 Jan 16:52
· 74 commits to master since this release

GZDoom 4.14.0 is required.

A small update to fix some minor outstanding issues, reduce the number of dependencies on external libraries and improve the looks of a couple of things.

How to play: https://github.com/jekyllgrim/Painslayer#how-to-play

Copyright and license information: see Readme or the COPYRIGHT.txt file in the mod.

Support me: Boosty or Hipolink

Changelog

Changes

  • Improved the visuals for the Killer beam. The beam will no longer jitter and will track the player and the killer precisely. (Thanks to GZBeamz API by Lewisk3)
  • Killer and Combo Killer projectiles will now properly cause enemies to bleed
  • Slightly adjusted and improved visuals for the lightning bolts used by Electro (also thanks to GZBeamz)

Bug fixes

  • Boltgun: Fixed an oversight that caused the top bolt to be fired with an incorrect offset when firing in scoped mode

Internal

  • Changed encoding of GAMEINFO.txt from ANSI to UTF-8 and removed the © character that could cause problems on some systems
  • Removed internal dependencies on mk_matrix, KLAZ_Beam and StatusBarScreen libraries
  • Updated COPYRIGHT and Readme in accordance