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Virtual Pro Wrestling 64: Recompiled v0.1.0

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@github-actions github-actions released this 15 Jul 00:31
· 68 commits to main since this release

First public beta

Virtual Pro Wrestling 64: Recompiled is a native PC port of the N64 original,
produced by statically recompiling the game's MIPS code into C — not an emulator,
not a decompilation. It is the sister project of
WCW vs. nWo World Tour: Recompiled
(the two games shipped seventeen days apart in December 1997 on the same engine)
and WCW/nWo Revenge: Recompiled.
This is the first public release.

  • Fully playable: boots, renders, and runs complete matches with sound across
    the game's modes — Champion Road (all six promotions), Exhibition, Elimination,
    Battle Royal, League, Tournament, and Wrestler Edit.
  • Plug and play: launch, pick your ROM (Japanese release) once, play. The
    launcher validates and remembers it.
  • The game is in Japanese (it was only released in Japan); the port's own
    menus are in English, and the game menus are easy to navigate regardless.
  • Local multiplayer: controllers auto-assign to players as you plug them in;
    keyboard drives player 1 by default.
  • High-resolution rendering through RT64 with the game's original visual
    effects intact; widescreen via the Expand aspect-ratio option (default).
  • Controller Pak saves and rumble together: on hardware this game forces you
    to swap paks — the port's virtual pak is both at once, so records save
    automatically and your pad rumbles.
  • Controls tailored to the game: d-pad movement and analog taunt mapped
    sensibly to modern pads (move on stick or d-pad, taunt on right stick, mirrored
    trigger defense); everything is rebindable in the in-game menu (Esc / Back).

Known issues

  • Framerate is locked to the original pacing (frame interpolation warps geometry
    in this engine; high-framerate support is planned). In-match framerate is lower
    than the menus, following the game's own frame pacing.
  • The title screen's pak status says "a Rumble Pak is inserted" — that's the
    virtual pak answering the rumble probe exactly as real hardware would; saves
    work and persist regardless.
  • Multiplayer beyond one gamepad has had light testing so far.
  • Closing the game can occasionally log a benign shutdown error.
  • Overlays (MSI Afterburner) and software like Wallpaper Engine can interfere
    with rendering.

Notes

  • No game assets are included. You must supply your own Virtual Pro
    Wrestling 64 (Japan) ROM — SHA1 F9E9FA2ED819C3A39DB5CB6AFECA186F021DB5ED.
    On first launch, click Load ROM and select it; the launcher validates and
    remembers it.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\Vpw64Recompiled\ (saves in the
    saves subfolder). For a portable install, create an empty portable.txt
    next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU
    drivers first, and please attach
    %LOCALAPPDATA%\Vpw64Recompiled\Vpw64Recompiled.log to any bug report.