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Virtual Pro Wrestling 64: Recompiled v0.1.0
Pre-release
Pre-release
First public beta
Virtual Pro Wrestling 64: Recompiled is a native PC port of the N64 original,
produced by statically recompiling the game's MIPS code into C — not an emulator,
not a decompilation. It is the sister project of
WCW vs. nWo World Tour: Recompiled
(the two games shipped seventeen days apart in December 1997 on the same engine)
and WCW/nWo Revenge: Recompiled.
This is the first public release.
- Fully playable: boots, renders, and runs complete matches with sound across
the game's modes — Champion Road (all six promotions), Exhibition, Elimination,
Battle Royal, League, Tournament, and Wrestler Edit. - Plug and play: launch, pick your ROM (Japanese release) once, play. The
launcher validates and remembers it. - The game is in Japanese (it was only released in Japan); the port's own
menus are in English, and the game menus are easy to navigate regardless. - Local multiplayer: controllers auto-assign to players as you plug them in;
keyboard drives player 1 by default. - High-resolution rendering through RT64 with the game's original visual
effects intact; widescreen via the Expand aspect-ratio option (default). - Controller Pak saves and rumble together: on hardware this game forces you
to swap paks — the port's virtual pak is both at once, so records save
automatically and your pad rumbles. - Controls tailored to the game: d-pad movement and analog taunt mapped
sensibly to modern pads (move on stick or d-pad, taunt on right stick, mirrored
trigger defense); everything is rebindable in the in-game menu (Esc / Back).
Known issues
- Framerate is locked to the original pacing (frame interpolation warps geometry
in this engine; high-framerate support is planned). In-match framerate is lower
than the menus, following the game's own frame pacing. - The title screen's pak status says "a Rumble Pak is inserted" — that's the
virtual pak answering the rumble probe exactly as real hardware would; saves
work and persist regardless. - Multiplayer beyond one gamepad has had light testing so far.
- Closing the game can occasionally log a benign shutdown error.
- Overlays (MSI Afterburner) and software like Wallpaper Engine can interfere
with rendering.
Notes
- No game assets are included. You must supply your own Virtual Pro
Wrestling 64 (Japan) ROM — SHA1F9E9FA2ED819C3A39DB5CB6AFECA186F021DB5ED.
On first launch, click Load ROM and select it; the launcher validates and
remembers it. - Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
Click "More info" → "Run anyway". - Saves and settings live in
%LOCALAPPDATA%\Vpw64Recompiled\(saves in the
savessubfolder). For a portable install, create an emptyportable.txt
next to the exe. - GPU: D3D12 by default. If you hit rendering issues, update your GPU
drivers first, and please attach
%LOCALAPPDATA%\Vpw64Recompiled\Vpw64Recompiled.logto any bug report.