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SQ-Math — Juno

Juno is an original educational adventure game: a kid hero collects math symbols that grant real superpowers, assembling E = mc² piece by piece.

⭐ Current project

juno3d/ — the game in 3D, gothic-claymation style (original, ownable — claymation is a technique, not anyone's property). Same design: Juno the kid tinkerer, the crashed Anywhen time machine, Coilbury, the Equation Rail assembling E=mc². Currently at look-dev (style sample rendered, awaiting approval before the 7-phase build).

Archives (kept for later use)

Folder What it is
_archive-juno-2d/ The complete 2D vertical slice — all 7 phases done, 74 automated checks green, web-exportable. Archived because the game is going 3D; fully working and reusable (possible classic-view spinoff or Scout Quest material).
_archive-web-prototype/ The original Three.js browser prototype (playable single-file HTML). Reserved as "Game 3" AI-builder exercise for Scout Quest students — see its README for the exercise ladder.
_archive-godot-v1/ The first Godot attempt (Emberwood Glade design). Git history intact.
_archive-promptkit-v1/ AI prompt kits + locked bible for the earliest Juno design; the consistency techniques remain valid for future pitch art.

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