Juno is an original educational adventure game: a kid hero collects math symbols that grant real superpowers, assembling E = mc² piece by piece.
juno3d/ — the game in 3D, gothic-claymation style (original, ownable — claymation is a technique, not anyone's property). Same design: Juno the kid tinkerer, the crashed Anywhen time machine, Coilbury, the Equation Rail assembling E=mc². Currently at look-dev (style sample rendered, awaiting approval before the 7-phase build).
| Folder | What it is |
|---|---|
_archive-juno-2d/ |
The complete 2D vertical slice — all 7 phases done, 74 automated checks green, web-exportable. Archived because the game is going 3D; fully working and reusable (possible classic-view spinoff or Scout Quest material). |
_archive-web-prototype/ |
The original Three.js browser prototype (playable single-file HTML). Reserved as "Game 3" AI-builder exercise for Scout Quest students — see its README for the exercise ladder. |
_archive-godot-v1/ |
The first Godot attempt (Emberwood Glade design). Git history intact. |
_archive-promptkit-v1/ |
AI prompt kits + locked bible for the earliest Juno design; the consistency techniques remain valid for future pitch art. |