Skip to content

Latest commit

 

History

23 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 

Repository files navigation

Ciena EBC — Glass-Walled Conference Room

A real-time 3D rendering of an Executive Briefing Center conference room, built with three.js. The room's long wall is glass; beyond it runs a hallway, and the far side of the hallway is a second glass wall of equal length — so you can see straight through: room → glass → hallway → glass → beyond.

Orbit with the mouse to inspect it. The whole thing is a single, self-contained index.html (three.js loads from a CDN), so it runs on GitHub Pages with no build step.

What's in the scene

  • Floor + ceiling (the side and rear walls are intentionally left open so you can orbit/pan around the room from any angle without a wall blocking the view)
  • Near glass wall (the room's long wall) with a glass door
  • Hallway (6 ft) with a polished floor and its own ceiling lights
  • Far glass wall, equal length, on the other side of the hallway
  • A long conference table with chairs (heads + both long sides)
  • A freestanding media wall carrying the display, CIENA logo, and a brand-blue accent bar
  • Recessed ceiling lights + raking sun through the glass for soft shadows

Viewing it

GitHub Pages

In the repo, go to Settings → Pages, set Source = Deploy from a branch, Branch = main, folder / (root), and save. The site publishes at https://jgroom33.github.io/ebc/. (Needs internet, since three.js loads from a CDN.)

Locally

index.html uses ES modules + an import map, which don't load from a file:// URL, so serve it over HTTP:

python3 -m http.server 8000   # then open http://localhost:8000
# or:  npx serve .

Customising

Everything is parametric. Open index.html and edit the CONFIG block near the top of the inlined <script type="module"> — all dimensions are in feet (FT) or inches (IN):

Setting What it changes
roomLength / roomDepth / ceilingHeight Room (and glass-wall length) proportions
hallWidth Gap between the two glass walls
doorWidth / doorHeight The opening in the near glass wall
tableLength / tableWidth / chairsPerSide Furniture
lightCols / lightRows Ceiling-light grid
cienaRed The CIENA logo colour
color.* Full palette, including brandBlue

Each element is its own THREE.Group (named in the scene graph), so it's easy to find and tweak. The scene objects are also exposed on window.EBC for live experimentation in the browser console (e.g. EBC.CONFIG, EBC.mat.glass).

Tech notes

  • Glass uses MeshPhysicalMaterial with transmission, lit by an image-based RoomEnvironment (baked through a PMREMGenerator) so it reflects/refracts believably without any external HDR file.
  • Ceiling fixtures use RectAreaLights for soft fill; a shadow-casting DirectionalLight provides the key light and contact shadows.
  • Pinned to three@0.160.0 via the import map in index.html.

About

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages