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v1.0gpu_alpha
Pre-release
Pre-release
What's Changed
- fix(cuda): repair CUDA backend on the XSCAPE Fields path by @jhputschke in #1
- test(cuda): add MUSIC_CUDA_FORCE_COHERENT to validate the GB10 path by @jhputschke in #2
- Xscape cuda 3 last bits of GPU tuning by @jhputschke in #3
- Fix rk1-boundary swap gate; close 100x GPU-vs-CPU precision gap by @jhputschke in #4
- Xscape cuda cpu part improvements by @jhputschke in #5
- Add gpu tuning extra metal as standard by @jhputschke in #6
- freeze_out_surface = 0: stop without building the freeze-out surface by @jhputschke in #9
- Source term on the GPU path: skip empty fills, bin strings by transverse reach by @jhputschke in #10
- StringFind4: fail loudly on a parameter file without EndOfData by @jhputschke in #11
- Freeze-out surface: parallel over eta slices again, deterministic; store P by @jhputschke in #12
- GPU: vacuum cells at rest, non-finite W/Pi guard with counter (grid freeze in dilute regions) by @jhputschke in #13
- HydroinfoMUSIC::clean_hydro_event: release the store's memory by @jhputschke in #15
- docs/MUSIC_CPU_vs_GPU.md; README: validated against the CPU build, large-scale campaign still missing by @jhputschke in #16
- docs/: GPU port documents moved there, every reference updated; test_metal_input removed by @jhputschke in #17
- MUSIC_CUDA_SYNC selects the host wait; string source with less work per pair by @jhputschke in #18
Full Changelog: v3.1...v1.0