v1.0.1-alpha
CUCoreLib v1.0.1 alpha
- Hot reload! See https://cucorelib.web.app/docs/debug-testing for more details
- You can now develop your mod without needing to close the game at all! (for basic functionality)
- Automatic sandbox/debug world config
- Fixed tiles not working
- Fixed lifepod in mp
- Fixed
createLocale - Improved webapp, added sitemap
- Added more smart defaults and regular defaults
- Battery fixes
- V4.0.0.0 mp compatibility
- Version checker
- DestroyAtZeroCondition fixes
- Liquid sprite mask
Reminder for mod developers:
- This .dll must be in the
BepInEx/plugins/folder - Your own mod must add an assembly reference to this mod. For non-visual studio users, you must add a reference in your
.csproj - For visual studio users, right click assemblies -> add assembly -> navigate to the
CUCoreLib.dllfile - For more info, see https://cucorelib.jimmyking.dev#setup
<Reference Include="CUCoreLib">
<HintPath>..\PATH\TO\YOUR\CUCoreLib.dll</HintPath>
</Reference>
Enjoy your modding!