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v2.0.1

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@github-actions github-actions released this 18 Jun 08:00

What's new in 2.0.1

Goal: broaden the set of audio files the plugin can play to Discord. Previously only uncompressed 16-bit PCM WAV files were accepted β€” anything else was rejected with a "must be 16-bit PCM" error. This release unifies decoding behind the audio-decode engine so a much wider range of files just work.

Added support for Triggernometry's audio file formats. Sounds that Triggernometry hands to ACT's PlaySoundMethod β€” WAV, MP3, OGG/Vorbis, and FLAC β€” now play directly, with the container detected from the file's contents (not its extension, so mislabeled "All files" picks still work). Mono, stereo, and other sample rates/bit depths are converted automatically to Discord's 48 kHz / 16-bit / stereo. Unreadable or corrupt files fail gracefully with a clear message instead of crashing the bridge.

No configuration or re-setup needed β€” update in place and existing triggers keep working.


Installation

  1. Download ACT_DiscordTriggers-v2.0.1.zip from the Assets below.
  2. Right-click the downloaded zip β†’ Properties β†’ tick Unblock β†’ OK.
    (Windows flags node.exe/DLLs from the internet; skipping this can trip SmartScreen/antivirus.)
  3. Extract it into your ACT plugins folder:
    %AppData%\Advanced Combat Tracker\Plugins
    You should end up with a Plugins\ACT_DiscordTriggers\ folder containing
    ACT_DiscordTriggers.dll, node.exe, bundle.js, and node_modules\.
    Keep all of these files together in that folder.
  4. In ACT: Plugins tab β†’ Browse… β†’ select
    ACT_DiscordTriggers.dll inside that folder β†’ Add/Enable Plugin.

Then follow the
First-Time Setup Guide
to connect your Discord bot.

Updating: replace the whole ACT_DiscordTriggers folder, not just the .dll.


Full Changelog: v2.0.0...v2.0.1