v2.0.1
What's new in 2.0.1
Goal: broaden the set of audio files the plugin can play to Discord. Previously only uncompressed 16-bit PCM WAV files were accepted β anything else was rejected with a "must be 16-bit PCM" error. This release unifies decoding behind the audio-decode engine so a much wider range of files just work.
Added support for Triggernometry's audio file formats. Sounds that Triggernometry hands to ACT's PlaySoundMethod β WAV, MP3, OGG/Vorbis, and FLAC β now play directly, with the container detected from the file's contents (not its extension, so mislabeled "All files" picks still work). Mono, stereo, and other sample rates/bit depths are converted automatically to Discord's 48 kHz / 16-bit / stereo. Unreadable or corrupt files fail gracefully with a clear message instead of crashing the bridge.
No configuration or re-setup needed β update in place and existing triggers keep working.
Installation
- Download
ACT_DiscordTriggers-v2.0.1.zipfrom the Assets below. - Right-click the downloaded zip β Properties β tick Unblock β OK.
(Windows flagsnode.exe/DLLs from the internet; skipping this can trip SmartScreen/antivirus.) - Extract it into your ACT plugins folder:
%AppData%\Advanced Combat Tracker\Plugins
You should end up with aPlugins\ACT_DiscordTriggers\folder containing
ACT_DiscordTriggers.dll,node.exe,bundle.js, andnode_modules\.
Keep all of these files together in that folder. - In ACT: Plugins tab β Browseβ¦ β select
ACT_DiscordTriggers.dllinside that folder β Add/Enable Plugin.
Then follow the
First-Time Setup Guide
to connect your Discord bot.
Updating: replace the whole
ACT_DiscordTriggersfolder, not just the.dll.
Full Changelog: v2.0.0...v2.0.1