v0.1.13-beta.5 -- performance @ d30461538
BETA v0.1.13-beta.5 -- cut from a working branch for
play-testing. Not a stable release.
Doom64-RT: performance @ a24018a
Engine: jlrouzies-fr/gzdoom-rt @ performance = d30461538 ("rt_sector_emis_saturation default 0.12 -> 0.58")
RTGL1: jlrouzies-fr/RTGL @ doom64-rt = 78450bb91
What changed since v0.1.13-beta.4
Global wrongly lit emissive solution
In order avoiding having to identify and strip all fake emissive walls / floors, a new CVAR was implement that only keep the ones with a certain saturation threshold, which help cover a good part of it. Some might remain and will be excluded manually in the future as the mod progress.
If the engine commit above is not the one you meant to test, do not
install this build -- the result is already known.
Contains the renderer, not the game: the launcher asks for a DOOM II
IWAD you own, plus Doom 64: Retribution v1.5 and its music pack.