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v0.1.13-beta.6 -- performance @ a8ad505c2

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@github-actions github-actions released this 21 Aug 17:43
· 23 commits to main since this release

BETA v0.1.13-beta.6 -- cut from a working branch for
play-testing. Not a stable release.

Doom64-RT: performance @ a24018a
Engine: jlrouzies-fr/gzdoom-rt @ performance = a8ad505c2 ("Exclude the SDOOR key-door family from rt_sector_emis, globally")
RTGL1: jlrouzies-fr/RTGL @ doom64-rt = 78450bb91

What changed since v0.1.13-beta.5

Key doors no longer fake-glow

The saturation gate from beta.5 fixed the neutral bright walls, but it also
let genuinely coloured surfaces through by design -- which included key
doors: they're painted red/blue/yellow on purpose, to signal which key they
need, and that colour is exactly what the gate was tuned to keep. Reported
on a yellow, a blue, and a red key door across different maps, all the same
texture family. Rather than tune saturation further (it can't tell "a light
panel painted red" from "a door painted red to mean red key"), key door
textures are now excluded from the self-emission effect outright, regardless
of their sector's colour or brightness -- covers every key colour, every
map, at once.


If the engine commit above is not the one you meant to test, do not
install this build -- the result is already known.

Contains the renderer, not the game: the launcher asks for a DOOM II
IWAD you own, plus Doom 64: Retribution v1.5 and its music pack.