v0.1.13-beta.8 -- performance @ 6cc57d76f
BETA v0.1.13-beta.8 -- cut from a working branch for
play-testing. Not a stable release.
Doom64-RT: performance @ c50b985
Engine: jlrouzies-fr/gzdoom-rt @ performance = 6cc57d76f ("rt_svgf_indir_maxhist / rt_svgf_indir_antilag / rt_debug_show")
RTGL1: jlrouzies-fr/RTGL @ doom64-rt = cba456e3e
What changed since v0.1.13-beta.7
Lingering light after an explosion, and the weapon smearing through it
Fire a rocket and the flash used to hang around long after the explosion was
gone -- and dragging the weapon across that glow smeared a weapon-shaped
streak through it. Both were the same denoiser bug seen from two sides: the
indirect lighting buffer was holding onto its history for up to 256 frames,
so a bright one-off event stayed painted into the room, and the weapon
silhouette punching a hole in that stale history is what left the trail.
The history is now capped and the indirect anti-lag no longer suppressed,
so a flash fades when the light does and the weapon stops leaving a wake.
Poison bubbles
Nukage now seethes. Bubbles swell out of the surface, burst into a ring of
droplets, and throw a little green light onto the walls while they do. The
light is a real one, not just a glowing sprite -- it lands on the geometry
around the pool.
Some panels stopped glowing as a whole slab
A handful of wall panels were lighting their entire surface instead of just
the screens and indicators painted on them, because the emissive was applied
with nothing masking it to the lit parts. The monitor panels now light only
their screens; the circuitry panels light only their bulb and LED strip --
and that bulb blinks and casts blue light into the room rather than sitting
there as flat brightness.
MAP02's moon moved
Re-aimed so the moonlight falls where the Terraformer is punching its hole,
instead of lighting the level from a direction that hid it.
If the engine commit above is not the one you meant to test, do not
install this build -- the result is already known.
Contains the renderer, not the game: the launcher asks for a DOOM II
IWAD you own, plus Doom 64: Retribution v1.5 and its music pack.