Releases: joeShuff/Dungeon-Generator
Release list
2.4.1 - 2.4 Hotfixes
2.4 - Convert Storage
This release has new storage using Realm. This means once a dungeon is generated, all data is stored in the database, allowing for editing after generation.
Older dungeons will still display but will require generating once to add them to the new database.
2.3.2 - Kotlin hotfix!
Hotfix for a crash happening sometimes when viewing a dungeon!
The issue was there was no empty constructor for a Fragment. I wasn't able to reproduce the crashes but this should solve it.
I will be monitoring Crashlytics for regression.
2.3.1 - Kotlin Conversion!
The main change in this release is the whole app has been converted to Kotlin to pave the way for some future improvements.
2.2 - Fix issues from 2.1
So some issues appeared in 2.1, after panic research and testing, and a few beta releases, I think it's all fixed.
2.1 - Firebase update and refactor beginning!
UPDATE!
The minifyEnabled option broke this build causing multiple crashes that weren't my fault. Please use 2.2.
Changes:
- Update analytics to continue reporting anonymous usage data and crashes.
Coming Soon:
- I've started converting the algorithm to Kotlin so that it will be easier for me implement some of your amazing suggestions soon!
2.0
Long time no see! Welcome to update 2.0! (Sounds cooler than it actually is)
First off, this app is now open source! https://github.com/joeShuff/Dungeon-Generator
Now for new features:
- Important one first, DARK MODE. View your dungeons without killing your retinas.
- Huge settings overhaul, including my research paper with a step by step description of the algorithm this app uses.
- Some UI and UX improvements made to the dungeon viewing screen.
- Minor bug fixing.