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v0.1.5
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Release Notes
v0.1.5 - 2026-04-23
Included
Nintendo 64 cross-runtime projection:
helpers now upload their real local N64 save format
backend normalizes N64 uploads into canonical media truth
helper latest/download flows now project back to the explicitly requested target runtime
supported target profiles in tranche 1:
n64/mister
n64/retroarch
n64/project64
n64/mupen-family
n64/everdrive
Strict N64 helper contract:
N64 helper requests now require n64Profile
missing n64Profile fails clearly for helper upload, latest, and download paths
new helper contract documented in n64update.md
Diddy Kong Racing cheat support:
added parser-backed dkr-eeprom cheat editor
curated Diddy Kong Racing cheat pack included
safe slot-based editing with checksum rebuild
N64 cheat audit coverage:
added repository-backed N64 cheat inventory tests
added supporting N64 cheat audit and intake docs
Validation Summary
Backend test suite passed locally
Security gate passed locally
Live Docker deploy updated and smoke-checked successfully
v0.1.4 - 2026-04-23
Included
Safe cheat editing v1:
parser-backed cheat read/apply endpoints at /save/cheats and /save/cheats/apply
every cheat apply creates a new current save version instead of mutating history in place
local override support under SAVE_ROOT/<System>/<Game>/_rsm/cheats.local.yaml
Curated Nintendo 64 cheat packs:
Super Mario 64 via sm64-eeprom
Mario Kart 64 via mk64-eeprom
Mario Kart 64 editor coverage:
Grand Prix cup progress for 50cc, 100cc, 150cc, and Extra
sound mode editing with checksum repair on main and backup save-info blocks
Cheat developer documentation:
added cheats.md with pack schema, override rules, API examples, and authoring guidance
Validation Summary
Backend cheat tests passed locally for SM64 and Mario Kart 64
Frontend tests and production build passed locally
Security gate and contract checks passed locally
v0.1.3 - 2026-04-23
Included
Security gate sanitization:
removed private-network fixture references from Saturn testdata notes
retained fixture hashes, sizes, and source-path examples without leaking internal host details
Agent and ops API expansion:
added no-auth /api and /api/v1 automation surface for saves, ROMs, devices, sync status, conflicts, helper auto-enroll, and logs
added paginated sync-log endpoint for the last 72 hours of helper and web save activity
Logs UI:
added Logs to the sidebar
added a paginated web table for recent sync activity with device, action, game, and error state
Validation Summary
Repository security gate passed locally after sanitization
v0.1.1 - 2026-04-23
Included
Strict Sega save-domain backend:
parser-led Dreamcast VMU/VMS/DCI detection and validation
parser-led Sega Saturn backup RAM detection and validation
strict raw SRAM validation for Genesis, Master System, and Game Gear
empty Dreamcast VMUs and empty Saturn backup RAM images are rejected as noise
Saturn metadata extraction:
volume summaries for internal and cartridge backup RAM
per-entry filename, comment, language, timestamp, block list, and payload size
helper-compatible saturnFormat export support for mister, internal-raw, cartridge-raw, mednafen, yabause, yabasanshiro, bup, ymir, and ymbp
Backend inspection metadata:
explicit parser level, parser id, validated system, evidence, warnings, and slot metadata on supported Sega saves
My Saves frontend redesign:
compact English TreeGrid-style layout
text-based sidebar navigation
obsolete public links removed from the promoted shell
denser high-contrast dark styling for save management
Validation Summary
Backend test suite passed locally with Saturn and Dreamcast fixture coverage
Frontend tests passed locally
Frontend production build passed locally
v0.1.0 - 2026-04-22
Included
Single-container runtime for self-hosted deploys:
one app container serves both API and frontend SPA
one GHCR image: ghcr.io/joeblack2k/retrosavemanager
Persistent storage hardening:
save and config mounts must now be explicit persistent host paths
demo bootstrap save is disabled by default for production-style deploys
startup continues to rehydrate save state from disk-backed metadata under SAVE_ROOT
Save manager UI refresh:
compact dark My Saves tree/grid layout
text-based sidebar navigation
tighter typography and higher-contrast styling
PlayStation save-domain improvements:
extracted logical saves are the sync truth
PS1/PS2 projections remain helper-compatible downloads
real PS1 memory-card detection only
real PS2 memory-card detection only
unsupported PS1/PS2 save-state noise is rejected during rescan
Memory-card detail enrichment:
PS1 entry titles and icon previews
PS2 entry titles from icon.sys
PS2 entry previews, product codes, block counts, and size stats
Live rescan behavior improved:
noisy or false-positive PlayStation records are pruned
valid PS memory cards remain grouped as Memory Card N
PS1 projection integrity fix:
generated PS1 downloads now emit valid raw card header frames
frame 0 and frame 63 now contain canonical MC markers plus valid XOR checksums
helper-facing /saves/download output is validated by backend integration tests
Deploy Notes
Default runtime is direct HTTP on port 80
Docker Compose default is a single app service
Default deploy is GHCR-only; it no longer builds locally during up
Optional local image builds now use deploy/docker-compose.build.yml via deploy/scripts/build-local.sh
Macvlan stays available as an optional override
Validation Summary
Backend tests passed on the test bench VM
Frontend tests and production build passed locally
Live deploy validated on the internal Docker host
GitHub release tagging and release publication are part of this release
Container Images
ghcr.io/joeblack2k/retrosavemanager:v0.1.5
ghcr.io/joeblack2k/retrosavemanager:sha-5f2571c43a6d99eddbb0d56ccd6352cf4aee249e
Source
Commit: 5f2571c43a6d99eddbb0d56ccd6352cf4aee249e
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