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New/changed functionality:
- Changed random opcode to work like the standard suggests: If a negative seed in the range [-1,-999] is given, random n gives a sequence of numbers 1 .. (-seed), modulus n.
- There is now an Ozmoo port, separately maintained, for Oric-1 / Atmos. See readme file.
Optimizations:
- Made random draw only one random byte value instead of two, when range < 256. Not in benchmark mode though, or existing walkthroughs would stop working.
Bugfixes:
- Fixed: Special characters Sentence space and Tab in v6 games weren't printed.