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Edit mode: move and scale top-level nodes of glTF/GLB models via a gizmo
(Edit model in the hover toolbar or the 3D-view sidebar) or precise number
fields in the sidebar. Rotation is deliberately not offered.
Edits are saved to a <name>.edit.gltf/.edit.glbnext to the file — the
original is never modified. Re-entering edit mode re-applies saved edits by node
name onto the fresh original, so edits survive file regeneration.
New setting Locked node prefixes (default env__): nodes whose names match a
prefix cannot be selected or edited.
Edit mode works in all three viewing paths (code block, embed, file view — the
latter two are operated via the sidebar) and pauses auto-rotate while active.
The file view now reloads when its file changes on disk and follows theme changes.
Fixed
The Auto-rotate setting now applies to already-open viewports immediately
instead of only after a reload.
Reloading a model (file regeneration) no longer leaks a WebGL context per reload.
Discarding edits while the model reloads in the background now shows a notice
instead of silently doing nothing.