Releases: johnhringiv/regatta-timer
Releases · johnhringiv/regatta-timer
Release list
Regatta Timer v0.7
Closes #2.
Added
- Watch-face complication (RANGED_VALUE + SHORT_TEXT fallback):
weather-style ring where a positioned dot is the time remaining
(TYPE_RATING renderer hint — the same treatment faces give the weather
complication), ticking countdown in the center, sailboat icon at the
bottom — rendered entirely by the watch face - One-tap start: tapping the armed complication opens the app
already counting down the last-used mode (app toggle, tile, or
complication — one shared memory; the armed label shows "5m"/"3m");
tapping mid-race just opens the app, and repeated deliveries can never
restart a sequence - Zero-push rendering: countdown text ticks via time-difference
text, the ring dot sweeps via a platform-evaluated dynamic value, and a
data timeline flips countdown → count-up at the gun — all live even if
the app process is dead - Count-up progress dot: after the gun the dot sweeps forward
against a nominal race hour, parking at max for longer races - Docs: complication sections with on-watch screenshots and matched
on-device demo loops (app + complication, guns on the same beat);
upfront ambient-cadence note; free/no-ads/no-tracking callout linking
the privacy policy
Changed
sync()now refreshes tile + complication (the deadline moves); tile
updates generalized toupdateSurfaces(); mode toggles push surface
updates so the armed complication relabels immediately- Complication instants rounded to whole seconds so the ticking text and
dot flip in phase
Fixed
- Stale gun haptic: entering the app minutes after the gun could
fire the full gun blast (frozen-process ticker waking late). The gun
haptic is now timeliness-guarded (±2 s of the real deadline); late wakes
transition to count-up silently
🤖 Generated with Claude Code
Co-authored-by: Claude Fable 5 noreply@anthropic.com
versionCode 19 · sideload instructions in the README
Regatta Timer v0.6
Closes #3.
Added
- Race persistence — start/sync/gun/reset persist on wall-clock
timestamps; an in-flight countdown or race restores at the correct time
after process death or reboot (12 h window; reset clears; gun-while-dead
lands directly in count-up) - Idle battery guard — armed screen hold releases silently after 10
idle minutes; any tap re-arms (countdown always holds, bounded ≤5 min) - State-aware tile — shows COUNTDOWN/RACING + Open when a timer is
in flight instead of misleading arm chips - Two-stage final count — light ticks 10–6, heavy clicks 5–1; the
stage change marks "five to go" - PRD.md behavior spec; privacy policy page; Play listing prep
(playstore/); demo GIF/MP4 (amber count → gun → green race)
Changed
- Zone labels: slate blue → burgee gold (brand)
- Package renamed to
com.johnhringiv.regattatimer(last chance before
Play permanence) - Site URLs → regatta-timer.johnhringiv.com; docs split into app/tile
screenshot sections; Open Graph tags + share image
Infrastructure
- CI: actions bumped to Node-24 majors; Dependabot for actions; R8
mapping attached to releases;docs-format(Prettier) check; release
notes now sourced from the squash-commit changelog - Repo: LF enforced via .gitattributes; Markdown pre-commit format hook;
PR template encoding this changelog format; signed commits
🤖 Generated with Claude Code
Co-authored-by: Claude Fable 5 noreply@anthropic.com
versionCode 14 · sideload instructions in the README
Regatta Timer v0.5
versionCode 11. Sideload: see README.