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Tutorial: Six Stats (gh #154 T6) + sidebar + capabilities row
Tutorial: Per-Save Rulesets (gh #153 T5) + sidebar + capabilities row
Modern Individuals: the EV award seam (gh #152, ADR-073 T3) Claude-Session: https://claude.ai/code/session_01D8wDv3bqDwU3RsV2K54VeT
Writing Text: the Studio live preview (gh #170 tracer C) Claude-Session: https://claude.ai/code/session_01D8wDv3bqDwU3RsV2K54VeT
Writing Text: data tags + blank-line paging (gh #170 tracer B) Claude-Session: https://claude.ai/code/session_01D8wDv3bqDwU3RsV2K54VeT
Tutorial: Writing Text (gh #170 tracer A) + monworks URL sweep The one-pipeline tutorial: write prose, the engine wraps (18 cols), \n/\f deliberate breaks, narrate's 2-line band, dex auto-paging, and the three validate warnings. Also updates the last pokeredpc repo URLs across 8 pages to the renamed johnjohto/monworks (redirects covered them; this tidies the sources). Claude-Session: https://claude.ai/code/session_01D8wDv3bqDwU3RsV2K54VeT
gh #117: effective types join the Per-Individual Fields tutorial (the Deltas example)
gh #155: Per-Individual Fields tutorial - declare, author, script, roll (+ capabilities row, sidebar)
gh #112 review fixes: sexp pinnable, vocabulary-gated natures, fragment-validated ext
gh #112: --statread — verify bound stat kernels in-engine (Modern Individuals walkthrough + capabilities row)
Export commands go platform-agnostic (gh #165): python tools/export_game.py, scan gate automatic
gh #161 + launchers: the trade board (player + operator sections); python launcher commands
Home: the living-Meadowbrook hero (visible overworld wilds, CC0 content)
gh #160: Run a Server grows the ladder section (Elo, formats, clauses)
gh #159: Run a Server grows the replay-verification section (verify, strikes, replays)
gh #158: Run a Server / Join a Server tutorials + the online-lobbies capability row
Set-piece battles and narration tutorial (gh #125/#140/#148/#151)
Language packs tutorial: the Studio translations workspace (gh #136, ADR-066)
Language packs tutorial (gh #135, ADR-065)
QoL knobs: capacity + shared storage (gh #100, #133)
QoL knobs: save_slots — the slot picker (gh #132)
Getting Started: controllers + the F9 settings screen (gh #131)
QoL knobs: the settings_menu row + the engine settings screen (gh #130)
v2.3.0 tutorials: the clock, conditioned bindings, day/night, sprite variants, overworld spawns
2.2.0 tutorials: abilities and hooks, modern individuals (mon/2), field effects, the modern ruleset + Showdown recipe; overlay tutorial bumped to base format 3 / five ops
Tutorials: backdrops, palettes, filters+shaders, widescreen, QoL knobs, overlays — the 2.1 capability set gets step-by-step pages (linked from Home + sidebar)
v2.1.0: re-shoot the sample battle images — battle backdrops landed (gh #96); both samples now fight in front of the CC0 meadow scene
The visual wiki: Home, play/create guides, Studio tour, capabilities, export (gh #78)
Initial Home page