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johnjohto edited this page Jul 28, 2026 · 6 revisions

Monworks

A creation toolkit for classic monster RPGs — grown from a from-scratch, native PC port of Pokémon Red.

Wild mons roam the meadow in Meadowbrook

Monworks is a Godot-based engine + desktop editor (Monworks Studio) + portable project format. You edit plain JSON and Tiled TMX files through generated forms, paint maps, author branching story events, script puzzles and battle math in a sandboxed language — then export your game as a single executable anyone can run.

⬇ Download the latest release — Windows · Linux · macOS, with two playable sample games in the box.

Start here

If you want to… Go to
Play the sample games Getting Started
Make your own game Make Your Own Game
See what the editor does Studio Tour
See what the engine can do Engine Capabilities
Turn a capability on, step by step the Tutorials in the sidebar — backdrops, palettes, filters & shaders, widescreen, QoL knobs, overlays, abilities & hooks, modern individuals, field effects, the modern ruleset
Ship your game to players Export and Share

The two on-ramps

  1. Out of the box — copy a CC0 sample project and make it yours. No extraction, no external anything.
  2. Bring your own pokered — the toolkit is also a faithful Pokémon Red port: clone pret/pokered beside the repo and two scripts rebuild the whole game as a project on your machine. That content stays personal-use and is never distributed; the repo README states the legal model plainly.

This wiki demonstrates; the repository's docs/ tree specifies — formats, engine rules, and architecture decisions live there, one link away.


The toolkit's code is MIT; the samples are CC0. Everything pictured on this wiki is original content from the samples and the editor — no extracted Nintendo material.

Clone this wiki locally