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A creation toolkit for classic monster RPGs — grown from a from-scratch, native PC port of Pokémon Red.

Monworks is a Godot-based engine + desktop editor (Monworks Studio) + portable project format. You edit plain JSON and Tiled TMX files through generated forms, paint maps, author branching story events, script puzzles and battle math in a sandboxed language — then export your game as a single executable anyone can run.
⬇ Download the latest release — Windows · Linux · macOS, with two playable sample games in the box.
| If you want to… | Go to |
|---|---|
| Play the sample games | Getting Started |
| Make your own game | Make Your Own Game |
| See what the editor does | Studio Tour |
| See what the engine can do | Engine Capabilities |
| Turn a capability on, step by step | the Tutorials in the sidebar — backdrops, palettes, filters & shaders, widescreen, QoL knobs, overlays, abilities & hooks, modern individuals, field effects, the modern ruleset |
| Ship your game to players | Export and Share |
- Out of the box — copy a CC0 sample project and make it yours. No extraction, no external anything.
- Bring your own pokered — the toolkit is also a faithful Pokémon Red port: clone pret/pokered beside the repo and two scripts rebuild the whole game as a project on your machine. That content stays personal-use and is never distributed; the repo README states the legal model plainly.
This wiki demonstrates; the repository's docs/ tree specifies — formats, engine rules, and architecture decisions live there, one link away.
The toolkit's code is MIT; the samples are CC0. Everything pictured on this wiki is original content from the samples and the editor — no extracted Nintendo material.
Monworks: MIT code · CC0 samples · everything pictured is original content. The faithful Pokémon Red build derives from your own local pokered clone and is never distributed. Pokémon is © Nintendo/Creatures/GAME FREAK; this is an unaffiliated fan engineering project.
Play
Create
Tutorials
- Writing Text
- Battle Backdrops
- Colors and Palettes
- Display Filters and Shaders
- Widescreen and Scaling
- Quality-of-Life Knobs
- Overlays (Recipes)
- Abilities & Battle Hooks
- Modern Individuals
- Per-Individual Fields
- Field Effects
- The Modern Ruleset
- Per-Save Rulesets
- Six Stats
- The Clock
- Conditioned Bindings
- Day and Night
- Sprite Variants
- Overworld Spawns
- Language Packs
- Set-Piece Battles & Narration
- Run a Server
- Join a Server
Elsewhere