[EPIC - ANDROID] In-App Rating & Feedback Loop #786
JorenC
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Feature Ideas
Replies: 2 comments
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Should we simultaneously add this for iOS as well? We can even add it for the web as well. Obviously, for the web, we wouldn't link them to the Play Store or the App Store, but we could still record the rating. I think we should take a quick look at the number of users that have used the app and how many would meet the criteria for the feedback form to appear. When we look at the numbers, we should ask ourselves how many responses we think we will realistically get, and then consider whether this is worth adding at this time. |
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I think the reason for Android/iOS is virality - if we get consistent
reviews (and if those reviews are positive), I believe the Store will start
recommending this game.
So - even with a smaller number of players (which would grow as our player
base grows) I think it's worth it.
For web, I'm not so sure. It's nice as a feedback loop - but maybe a bit
further down the line - with reddit/discord we do have a lifeline in the
community, and it might be a bit overkill.
And - if there is no specific bias for mobile, we'd get bugs/errors/issues
through the other channels anyway.
- IF we implement, I think it's then good to see how many players would be
eligible - but even a small number would be worth it, IMO.
…On Mon, Jun 22, 2026 at 3:22 AM John McDowell ***@***.***> wrote:
Should we simultaneously add this for iOS as well? We can even add it for
the web as well. Obviously, for the web, we wouldn't link them to the Play
Store or the App Store, but we could still record the rating.
I think we should take a quick look at the number of users that have used
the app and how many would meet the criteria for the feedback form to
appear. When we look at the numbers, we should ask ourselves how many
responses we think we will realistically get, and then consider whether
this is worth adding at this time.
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Feature Specification: In-App Rating & Feedback Loop
1. Objective
To improve app visibility and store ranking by encouraging active players to provide ratings, while simultaneously creating a high-signal channel for product improvements.
2. Logic & Triggering
To ensure feedback comes from engaged users and to avoid "churn-based" low ratings, the prompt will only trigger after a specific user milestone.
3. Feedback Workflow
We will implement an in-app evaluation flow to distinguish between constructive criticism and public store reviews:
Step 1: The Initial Prompt
The user is presented with a rating request. The messaging will transparently frame the game as a passion project developed by a small two-person team, emphasizing that honest feedback is crucial for our continued development.
Step 2: Conditional Routing
4. Implementation Notes
All reactions