v0.1
Initial release π
OVERVIEW: Build and run SwiftGodotBuilder GView files
USAGE: swiftgodotbuilder [<options>] [<view-file>]
ARGUMENTS:
<view-file> Path to a Swift file containing a GView or @Godot class
OPTIONS:
--root <root> Override the root type (GView or @Godot class)
--assets <assets> Symlink asset directories into the Godot project (repeatable)
--include <include> Copy .swift files from directory into sources (repeatable)
--godot <godot> Path to Godot executable
--cache <cache> Workspace cache directory
--builder-path <builder-path>
Override the SwiftGodotBuilder dependency path
--builder-rev <builder-rev>
SwiftGodotBuilder branch/tag/commit (default: main)
--swiftgodot-rev <swiftgodot-rev>
SwiftGodot branch/tag/commit (default: main)
--project <project> Use a custom project.godot file
--release Build in release mode
--no-run Do not launch Godot after building
--codesign Codesign dylibs
--clean Delete cached playgrounds and exit
--verbose Print extra logs and commands
--quiet Suppress informational logs
-h, --help Show help information.
Full Changelog: https://github.com/johnsusek/SwiftGodotCLI/commits/v0.1