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Releases: jonagill/Autofill

1.0.10

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@jonagill jonagill released this 01 Apr 23:56
  • Properly detect that components with serializable sub-types that contain autofills are themselves autofillable

1.0.9

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@jonagill jonagill released this 01 Apr 23:30
  • Apply autofill across all scene objects when saving a scene. This helps automatically hook up references between scene objects, which previously required manually viewing the field in the Inspector for it to get wired up correctly.
  • Cache what types can conceivably contain an Autofilled field and use to early-out of iterating through properties on most types. This massively increases autofill processing speed (which is extra important now we process whole scenes)

1.0.8

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@jonagill jonagill released this 04 Dec 02:19
  • Adds a per-user setting to enable always displaying all Autofilled fields in the Inspector

1.0.7

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@jonagill jonagill released this 05 Jul 02:05
  • Add AllowManualAssignment parameter to Autofill and AutofillOptional

1.0.6

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@jonagill jonagill released this 05 Jul 00:46
  • Fixes bug where the Update All Prefabs menu item would not actually change anything 😳
  • Prospective change that now defers running autofill on any prefabs imported while code is compiling

1.0.4

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@jonagill jonagill released this 01 Jun 00:39
  • Adds option to disable warning popups for the current session.

1.0.3

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@jonagill jonagill released this 18 Jan 22:29
  • Sets more intentional priority for positioning menu items in the Assets menu

1.0.2

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@jonagill jonagill released this 17 Jan 05:36
  • Fixes .meta GUID conflicts when installed side-by-side with the Promises library.
  • Fixes bad semvar versioning in package definition.

1.0.01

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@jonagill jonagill released this 14 Dec 02:29

Adds support for UIElements-based Inspector windows.

1.0

1.0

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@jonagill jonagill released this 15 Oct 00:03

Initial release of Autofill package.