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This repository was archived by the owner on Oct 10, 2026. It is now read-only.

History / Writing a Game System

Revisions

  • Templates nest (groups folded in), items follow the catalog, the coin purse as a container, compartments and straps Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 10, 2026
  • v2026.10.09: coins as items, one Container (holds, actions, sealed, compartments), equipment slots and Two-handed, campaign states, Show and Discard, the icon editor's Library and text; screenshots retaken Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 9, 2026
  • Wide screens, the first character's examples, the Picture control, grouped control kinds, editor polish; screenshots retaken Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 7, 2026
  • Rules (Item States and Rules, was Triggers); values that change over time; Animations setting and dt; Writing a Game System's rules; screenshots retaken Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 1, 2026
  • GM Controls (panels, Global and Local values, Connections) and Treasure pages; shops following values; one look for every item list; screenshots retaken Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 1, 2026
  • Game systems, item states and triggers, money and weight, Writing a Game System; screenshots retaken Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @jonathansatterthwaite-stack jonathansatterthwaite-stack committed Oct 1, 2026