Skip to content

GRACEFELL v2.26 — Combat Audio Consequences

Choose a tag to compare

@jonathanwxh-cell jonathanwxh-cell released this 27 Jul 04:38
903bd92

Outcome

Gracefell v2.26 makes combat consequences clearer without adding runtime assets or render work. Heavy attacks speak on their actual release frame and scale with charge; received hits have three severity tiers; close projectile passes, low-stamina denial, arena-ward contact, and the victory grade seal now have explicit one-shot audio ownership.

Verification

  • Runtime implementation: PR #88
  • Production evidence: PR #89
  • Final documentation handoff: PR #90
  • Final main QA: run 30237459275, passed
  • Exact release/deployment checkpoint: 903bd9258b9ee7b6600fdb2ab3d0edaf33b47b47
  • Public desktop, mobile, true-touch, performance, and visual QA passed with zero errors
  • Issues #70#76 were closed only after exact-SHA production verification

Boundaries

The 45-file SFX manifest, MiniMax music, combat values, difficulty, score/save schema v7, Canvas renderer, and v2.25 visual treatment are unchanged. Automated tests prove event timing and ownership; final subjective mix taste still benefits from physical iPhone and Android speaker checks.

Full implementation, QA, deployment, and issue-closure evidence is in docs/releases/v2.26.md.

Implemented, verified, and documented by Codex (GPT-5 / Codex Desktop), directed by @jonathanwxh-cell.