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GRACEFELL v2.27.5 - stagger authority

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@jonathanwxh-cell jonathanwxh-cell released this 29 Jul 11:28
· 16 commits to main since this release
4cfbb6c

Stagger authority

  • An earned stagger now keeps its full authored opening even when the poise-breaking hit crosses a phase threshold; the existing phase ring begins once afterward.
  • Boss.executeReady is the single truth across the central prompt, semantic combat status, and contextual heavy button.
  • Execute consumption returns the same opening to ordinary HVY, preserves stored Resolve, and cannot advertise or grant a second Execute, Sunder, or Gracebreak.
  • Full Resolve remains visibly stored during stagger and Break readiness returns only when it is actionable.

No damage, poise, stamina, Resolve, health, stagger duration, phase action, difficulty, scoring, save, audio, asset, touch target, camera, or rendering value changed.

Acceptance

  • Five exact-bundle agent-simulated gamer roles: 9.0–9.6/10, no zero category or blocker.
  • Runtime PR #108 and acceptance PR #109 passed reviewed-head and exact-main clean-runner gates.
  • Production is clean at the tagged checkpoint and serves assets/index-C6-AvkyV.js with SHA-256 20078FCBFC97A288D3CC1BF2CFD1D69D9524B3E1552A9E08AE8D0DCFC60FB3E8.
  • Complete public desktop/mobile/true-touch, v2.21/v2.24/v2.27, render-cost, and visual/failure QA passed with zero errors and zero visual warnings.

See docs/releases/v2.27.5.md for the full adversarial review, scorecards, deployment receipts, and known headless-device limits.