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joric edited this page Aug 4, 2026 · 46 revisions

Welcome to the subnautica2_tileset wiki!

General Info

TL;DR: I've made a UE4SS script that moves the camera around and captures the RenderTarget into tiles.

Processing a 128k tileset took about 150 GB of scratch space on disk. 256k would need at least 4x more for all the raw bitmap layers and alpha data. Fast SSD helps.

Tilesets

Capture V1

  • Alpha version. Uses TileCaptureRT_v1.lua, montage_16x16.cmd, make_tiles_vips.cmd (see scripts directory).
  • Source tile size 2048p, grid 16x16, chunk size 25600. Centered on observatory.
  • Map bounds in chunks (multiply by 25600): {left:-17, top:8, right: -1, bottom: 24}
  • Destination tile size 512p, 6 zoom levels (32k map).
  • See https://github.com/joric/subnautica/wiki/ for details.

Capture V2

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