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joric edited this page Aug 4, 2026
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Welcome to the subnautica2_tileset wiki!
- Live demo: https://joric.github.io/subnautica2_tileset
- Source code: https://github.com/joric/subnautica2_tileset
- Experimental map: https://joric.github.io/subnautica
- Experimental map wiki: https://github.com/joric/subnautica/wiki/
TL;DR: I've made a UE4SS script that moves the camera around and captures the RenderTarget into tiles.
- The whole thing is described in details on the wiki here: https://github.com/joric/subnautica/wiki/
- Reddit: https://www.reddit.com/r/subnautica/comments/1tqt0uz/subnautica_2_map_in_full_128k_resolution
Processing a 128k tileset took about 150 GB of scratch space on disk. 256k would need at least 4x more for all the raw bitmap layers and alpha data. Fast SSD helps.
- Alpha version. Uses
TileCaptureRT_v1.lua,montage_16x16.cmd,make_tiles_vips.cmd(see scripts directory). - Source tile size 2048p, grid 16x16, chunk size 25600. Centered on observatory.
- Map bounds in chunks (multiply by 25600):
{left:-17, top:8, right: -1, bottom: 24} - Destination tile size 512p, 6 zoom levels (32k map).
- See https://github.com/joric/subnautica/wiki/ for details.
- Script in question: https://github.com/joric/subnautica2_tileset/blob/main/scripts/TileCaptureRT_v2.lua
- Building tiles: https://github.com/joric/subnautica2_tileset/blob/main/scripts/CaptureConvert_V2.cmd
- Map image: 131072x131072 pixels, 512 px tiles (webp with alpha, 75% quality), 38397 files, 403 MB total.
- Map size: 32x15 chunks (4096 x 4096 pixels each), 9375 units each, 300000x140625 units, ~ 3 x 1.5 km.
- Total map size (approx.): streaming textures vs ea map ~ 16384px / 2400px * 3 km ~ 20 x 20 km total.
- Area coverage: ~ 4.5 km2 / 400 km2 ~ 1.1% of the total area.