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Jade Vita v0.2.0

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@josephinoo josephinoo released this 27 Jul 21:15

This release is mostly about the video pipeline finally behaving, plus a rebuilt catalog UI.

Fixed

  • Playback collapsed to ~8 fps on real hardware. Two independent bugs:
    • The hardware H.264 decoder was being destroyed and recreated on every packet-damage
      resync — several times per second on a lossy link. Damage recovery now flushes the queue
      and keeps the decoder alive (begin_resync), and a full rebuild is reserved for genuine
      decode errors.
    • The decoder was initialized to retain 1 reference frame while GFN's encoder was never
      told to match it. Any P-frame referencing an already-dropped picture made sceAvcdecDecode
      consume the data and return no picture. The client now requests
      a=video.maxNumReferenceFrames:4 and initializes the decoder to the same value, driven by
      a single shared constant.
  • Failed launches leaked a live session against your NVIDIA account. Since GFN caps
    concurrent sessions, each failure made the next attempt more likely to fail with HTTP 503.
  • Touch input was being discarded. egui only counts a press as a click if it lasts under
    0.8s and moves less than 6pt — a thumb tap on the Vita routinely breaks both, so buttons
    silently did nothing. Thresholds retuned for touch.
  • Wrong game title on five screens — they indexed the unfiltered game list, so with a
    search or non-default sort active they showed a different title than the one Confirm launched.
  • Unbounded cover-art cache and a failed-cover retry loop that re-downloaded at 60 Hz.
  • Install failure 0x8010113d — all sce_sys PNGs are now 8-bit indexed and bg0.png
    matches the 840x500 LiveArea spec.

Added

  • Live pipeline diagnostics during streaming: frames/s, access units, decode time, queue
    drops, decoder rebuilds, RTP rate, damaged frames, keyframe requests and input-channel state.
  • Catalog pagination — up to ~1000 titles, streamed in the background so page one renders
    immediately. Server-side search still reaches the whole catalog.
  • Full localization (English / Spanish). Previously only a handful of strings were wired up,
    so most screens stayed in one language regardless of the setting.
  • GeForce NOW branding: header logo and a startup animation.
  • Game covers framed in a PS Vita cartridge, with the art also used as a dimmed panel backdrop.

Changed

  • Stream profile raised to 60 fps at up to 15 Mbps (was 30 fps / 8 Mbps).
  • Catalog rebuilt as a title list with a live detail panel — no separate detail screen.
  • Cover cache is now a bounded LRU (8 covers, 24 row thumbnails) and is released entirely
    before the video decoder claims its CDRAM.
  • Per-keystroke search no longer allocates (~44k allocations per keystroke at 2000 titles → 1).

Notes

  • Session length is enforced by NVIDIA per account tier — the client cannot extend it.
  • Actual framerate depends on your Wi-Fi. The Vita is 2.4 GHz only; a weak link shows up as
    drop/pli climbing in the diagnostics overlay.
  • Not affiliated with or endorsed by NVIDIA.