TL;DR
The main highlight are rules based on upgrade connections to help prevent a lot of upgrades being "reachable" in Sphere 0/1 in UT.
Changed
- Added save file functionality.
- Connecting to a server will check for save files in
user://with the same seed and player. - Saving will occur more frequently.
- Connecting to a server will check for save files in
- Added additional rules for node connections.
- Added additional rules to seperate easy milestones from milestones that logically need to be grinded.
- Set item classification of
Progressive SpawnRatefromusefultoprogressive. - Disabled auto-unlocking upgrade locations, as save files properly save per slot.
Fixes
- Save created UUID to file in
user://and load UUID from said file, ensuring UUIDs are reused for future server locking feature.
What's Changed
- Validation: Set Upgrade Nodes to checked "continuous" max level by @josephwhite in #38
- UUID and Save Files in User Folder by @josephwhite in #45
Full Changelog: v0.1.2...v0.1.3