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josh-tf edited this page Sep 18, 2026
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Connect distant factories with named routes, and travel between your own outposts late game.
Build an input and an output, give them the same route name, connect your belts or pipes, and cargo crosses the map with no train line, truck path or drone port in between.
- Your first route: the five minutes from unlock to working cargo.
- Buildings: what each of the six buildings does, with power and buffer figures.
- Channels and routes: naming, searching and reassigning.
- Hubs: optional channel management for a large network.
- Personnel Teleporters: Tier 9 travel between outposts.
- Throughput and power: the real limits and what actually constrains them.
- Multiplayer and dedicated servers: hosting and client setup.
- FAQ: known limitations and common problems.
Problems and suggestions go to GitHub issues. Include your Satisfactory build, SML version, whether you are on a dedicated server, and FactoryGame.log if the game misbehaved.
Version history is in the changelog.
Satisfactory CL502094 with SML 3.12.0. Windows Steam and Epic clients, plus Windows dedicated servers. Linux dedicated servers and controller input are not currently certified. Install the same mod version on the host and every client.