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Brawl Recompiled 0.3.0: new launcher, keyboard controls, mods (REX and more)
A native Windows port of Super Smash Bros. Brawl, statically recompiled from the game's PowerPC code. No emulator. No game data is included: you need your own Brawl disc image (USA, RSBE01, revision 1).
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All shots are rendered at 4K and shown here at 1080p.
What's new in 0.3.0
- Fixed: one gamepad controlled both P1 and P2. The gamepad was also being read as a Wii Remote.
- 120 fps by default. Frame interpolation is now on out of the box, on Windows and Linux. It adds in-between frames, so game speed, the match timer and controls stay exactly as on a Wii. The extra frames show on a 120 Hz or faster display.
- A title card at start credits the port, with the Smash Ball turning in the corner. It waits for you to press your controller's start button (A, B or Cross, depending on the pad), or Enter on the keyboard.
- A launcher in the game's own look. Titles and menus use Brawl's title font. Mario and Sonic stand in the header with the Smash Ball flying between them, and a fighter under the menu turns into the next one when you click it. There are tips, and the pointer is a Smash Ball. The art is taken from the game's files.
- Keyboard and mouse controls in the launcher. On the Controls page, turn on the keyboard for player 1 and set each key. The default is the WASD + mouse layout. Gamepad remapping is still there for every controller.
- The Smash Ball icon on the launcher, the game exe and the game window. It's made from the game's own Smash Ball textures.
Mods (since 0.2.0)
Wii SD-card mods now load and play, including their extra fighters, stages and movesets:
| Build | Fighters | Card folder |
|---|---|---|
| Super Smash REX Release 0½ (the largest roster) | about 150 | rex_ |
| Project+Ex 1.7 | about 55 | P+Ex |
| Legacy XP 2.11 | about 50 | LegacyXP |
| Brawl Minus 5.1.5 | 47 | Minusery |
| Project+ 3.2.1 | 42 | Project+ |
Each has been tested from boot through a full match.
Under the hood: modules that a mod replaces run in a built-in PowerPC interpreter, and its Gecko codes load the way the mod's own Wii loader loads them. The SD card is a virtual card built from a folder.
Install
- Download
BrawlRecompiled-v0.3.0-Windows.zipand unzip it anywhere. On Linux, downloadBrawlRecompiled-v0.3.0-Linux.tar.gzand extract it. It needs 64-bit Linux from 2022 or newer and Vulkan drivers. - Open Brawl Recompiled (
Brawl Recompiled.exeon Windows). On the Play page, choose your Brawl disc image (.iso,.cisoor.wbfs). The launcher extracts it once (about 7 GB). - Press PLAY.
Settings are on the launcher's Display and Controls pages: resolution up to 4K, 16:9 widescreen, experimental 120 fps interpolation, and gamepad or keyboard mapping. In game, F10 opens the settings menu and F11 switches between fullscreen and a window.
Adding mods (REX, for example)
- Download the mod's Wii / console version:
- REX: rexbuild.site/downloads (the "Wii" .rar)
- Project+Ex: github.com/KingJigglypuff/project-plus-ex
- Brawl Minus: brawlminus.net (the "Console" zip)
- Legacy XP: unofficialsmashlegacy.weebly.com
- Project+: projectplusgame.com
- Copy the build's card folder from the download (
rex_,P+Ex,Minusery,LegacyXPorProject+; see the table above) intoengine\UserData\SD. Only that folder is needed. The download'sapps,private,codesand loader files are for a real Wii. - In the launcher's Mods page, set Codes to load to that folder. Several builds can share the card; this setting picks the one that runs.
- Press PLAY. The first start after adding a build turns the folder into a virtual SD card image. This takes a few minutes for large builds (REX is 8 GB). Later starts are quick.
Costumes, stages and movesets from Brawl Vault install into a build's pf folder exactly as they would on a Wii's SD card.
Known limits
- Work in progress. The Subspace Emissary and Classic mode have only been tested at their start.
- 120 fps interpolation is experimental on Brawl.
- Online play is not supported.
- The virtual SD card image lives in
engine\UserData\Cacheand grows with what's inUserData\SD.
Mods are the work of their own authors and are not included. See CREDITS.txt. Super Smash Bros. Brawl is © Nintendo / HAL Laboratory / Sora Ltd.; this project is not affiliated with or endorsed by them.
Brawl Recompiled 0.2.0: Wii mods (REX, Project+Ex, Legacy XP, Brawl Minus, Project+)
A native Windows port of Super Smash Bros. Brawl, statically recompiled from the game's PowerPC code. No emulator. No game data is included: you need your own Brawl disc image (USA, RSBE01, revision 1).
What's new in 0.2.0: mods
Wii SD-card mods now load and play, including their extra fighters, stages and movesets:
| Build | Fighters | Card folder |
|---|---|---|
| Super Smash REX Release 0½ (the largest roster) | about 150 | rex_ |
| Project+Ex 1.7 | about 55 | P+Ex |
| Legacy XP 2.11 | about 50 | LegacyXP |
| Brawl Minus 5.1.5 | 47 | Minusery |
| Project+ 3.2.1 | 42 | Project+ |
Each has been tested from boot through a full match.
Under the hood: modules that a mod replaces run in a built-in PowerPC interpreter, and its Gecko codes load the way the mod's own Wii loader loads them. The SD card is a virtual card built from a folder.
Install
- Download
BrawlRecompiled-v0.2.0-Windows.zipand unzip it anywhere. - Open Brawl Recompiled.exe. On the Play page, choose your Brawl disc image (
.iso,.cisoor.wbfs). The launcher extracts it once (about 7 GB). - Press PLAY.
Settings are on the launcher's Display and Controls pages: resolution up to 4K, 16:9 widescreen, experimental 120 fps interpolation, and gamepad or keyboard mapping. In game, F10 opens the settings menu and F11 switches between fullscreen and a window.
Adding mods (REX, for example)
- Download the mod's Wii / console version:
- REX: rexbuild.site/downloads (the "Wii" .rar)
- Project+Ex: github.com/KingJigglypuff/project-plus-ex
- Brawl Minus: brawlminus.net (the "Console" zip)
- Legacy XP: unofficialsmashlegacy.weebly.com
- Project+: projectplusgame.com
- Copy the build's card folder from the download (
rex_,P+Ex,Minusery,LegacyXPorProject+; see the table above) intoengine\UserData\SD. Only that folder is needed. The download'sapps,private,codesand loader files are for a real Wii. - In the launcher's Mods page, set Codes to load to that folder. Several builds can share the card; this setting picks the one that runs.
- Press PLAY. The first start after adding a build turns the folder into a virtual SD card image. This takes a few minutes for large builds (REX is 8 GB). Later starts are quick.
Costumes, stages and movesets from Brawl Vault install into a build's pf folder exactly as they would on a Wii's SD card.
Known limits
- Work in progress. The Subspace Emissary and Classic mode have only been tested at their start.
- 120 fps interpolation is experimental on Brawl.
- Online play is not supported.
- The virtual SD card image lives in
engine\UserData\Cacheand grows with what's inUserData\SD.
Mods are the work of their own authors and are not included. See CREDITS.txt. Super Smash Bros. Brawl is © Nintendo / HAL Laboratory / Sora Ltd.; this project is not affiliated with or endorsed by them.









